Bind Vestige

General feat

Tome of Magic (TM), p. 72Updated Supplementals (3.5)

Bind Vestige is a D&D 3.5 feat (General) from TM, p. 72. You know how to make pacts with otherworldly spirits called vestiges.

Prerequisite

Benefit

By employing a short ritual, you can contact a vestige and make a pact with it. You are treated as a 1st-level binder for this purpose, regardless of your character level. Thus, only 1st-level vestiges are available to you, and you can bind to only one vestige at a time. Furthermore, unlike characters with the soul binding class feature, you gain only one power from the vestige you bind, as given on Table 1-9:

Bind Vestige Feat Abilities

To contact a vestige, you must draw its unique seal visibly on a surface (generally the ground), making the image at least 5 feet across. Drawing a seal requires the ability to mark a surface and 1 minute of concentration, and the act provokes attacks of opportunity. A seal not used within 1 minute of its drawing loses all potency, and you must draw a new one to contact the vestige. A vestige might also have other requirements for contact, as noted in its entry (see The Vestiges, page 16).

Once the seal is drawn, you must perform a ritual, requiring a full-round action to summon the corresponding vestige. During this time, you must touch the seal and call out to the vestige using both its name and its title. The ritual fails if you cannot be heard (for example, if you are within the area of a Expel Vestige feat, nor can it be suppressed except by an antimagic field or similar effect.

The Difficulty Class for a saving throw against any supernatural powers granted by a vestige is 10 1/2 your effective binder level <del></del> your Cha modifier.

Special

Characters who have the ability to bind vestiges through other means (such as the soul binding class feature) cannot take this feat. If you become a binder after taking the feat, you lose its benefit.

Description

You know how to make pacts with otherworldly spirits called vestiges.