Air Devotion

Domain feat

Complete Champion (CC), p. 54Updated Supplementals (3.5)

Air Devotion is a D&D 3.5 feat (Domain) from CC, p. 54. You can defend yourself with the power of air.

Prerequisite

Once per day as a swift action, you can shroud yourself in a mantle of air. This effect grants you a +1 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to AC. This bonus increases by 1 for every four character levels you possess (maximum +6 at 20th level). In addition, thrown and projectile weapons have an automatic 50% miss chance against you while the air mantle is active. This protection lasts for 1 minute.

You can select this feat multiple times, gaining one additional daily use each time you take it.|||If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.

Benefit

Once per day as a swift action, you can shroud yourself in a mantle of air. This effect grants you a +1 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to AC. This bonus increases by 1 for every four character levels you possess (maximum +6 at 20th level). In addition, thrown and projectile weapons have an automatic 50% miss chance against you while the air mantle is active. This protection lasts for 1 minute.

Special

You can select this feat multiple times, gaining one additional daily use each time you take it.|||If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.

Description

You can defend yourself with the power of air.