Tinker's Arms

More Magic and Mayhem (MMM)Updated WoW RPG (3.5)

Tinker's Arms is D&D 3.5 equipment from MMM. Cost 470 gp; Weight 20 lb.

Quick answers

How much does Tinker's Arms cost?

Tinker's Arms costs 470 gp.

How much does Tinker's Arms weigh?

Tinker's Arms weighs 20 lb..

Which source covers Tinker's Arms?

Tinker's Arms is covered in More Magic and Mayhem (MMM).

Kind
good
Category
technological device
Cost
470 gp
Weight
20 lb.

Description: The Tinker's Guild in Ratchet created the first tinker's arm for Samuel Wrenchwright, a popular member who had lost an arm in an accident. When others saw that he had not only gained a useful limb but had increased his strength, they asked the tinkers to develop a version that might be used without the loss of a living arm. Operation: The resulting apparatus straps to the wearer's arms, and when activated grants a +2 enhancement bonus to her Strength score. Tinker's arms designed for creatures of one size category may not be used by a creature of another size category. Activating the phlogiston boiler that powers the tinker's arms takes 2 rounds and a DC 20 Use Technological Device check. Fuel: The tinker's arms uses 1 vial of liquid phlogiston every hour. HR 3; 5 hp; Size Tiny; Weight 20 lb.; MR 2; TS 6; Craft DC 21; Price 470 gp. Tinker's Arms, Extra