Sand Tube

Sandstorm (Sa)Updated Supplementals (3.5)

Sand Tube is D&D 3.5 equipment from Sa. Cost 80 gp; Weight 5 lb.

Kind
gear
Category
wastes-gear
Cost
80 gp
Weight
5 lb.

When a storm scours the land, the best defense is to escape. Burrowing into the ground is one way to do this, but sand is loose and difficult to stabilize. This handy device enables you to create a burrow beneath the sand, in which you can rest while waiting for the storm to pass. A sand tube looks something like an open-ended sleeping bag, made of treated hide attached to a number of collapsible hoops. After digging a small hole in the sand to get started, you shove one end of this apparatus inside the hole and expand the hoops to stiffen it into a tube. More sand can then be dug from the buried end (usually you crawl partway into the tube and use your hands) and removed through the tube, which is shoved more deeply into the tunnel as digging progresses. In normal sand, it takes 10 minutes of digging to fully bury a sand tube. When fully buried, a sand tube can hold one Medium humanoid. A flap fastens over the exposed end to provide shade and protection from duststorms and sandstorms. Sun Lenses: This item, made of thin slabs of mica or volcanic glass affixed to curved frames, can protect your eyes from being dazzled by bright light, such as glare. If you are already dazzled when you don the lenses, you are treated as if you had entered an area of shade; you recover from the dazzled condition 1 hour if you continue to wear the lenses.