Portable Wall
Portable Wall is D&D 3.5 equipment from HPG. Cost 650 gp; Weight against it gains a +2 bonus on this check. If the wall falls, it deals 3d6 points of bludgeoning damage to anyone it lands on in a 10-foot square area.
Quick answers
How much does Portable Wall cost?
Portable Wall costs 650 gp.
How much does Portable Wall weigh?
Portable Wall weighs against it gains a +2 bonus on this check. If the wall falls, it deals 3d6 points of bludgeoning damage to anyone it lands on in a 10-foot square area.
Which source covers Portable Wall?
Portable Wall is covered in World of Warcraft: Horde Player's Guide (HPG).
- Kind
- good
- Category
- technological device
- Cost
- 650 gp
- Weight
- against it gains a +2 bonus on this check. If the wall falls, it deals 3d6 points of bludgeoning damage to anyone it lands on in a 10-foot square area
Description: Living on open plains brings with it numerous dangers. Campsites are open, allowing potential enemies and creatures to creep up and strike from any direction. To provide additional cover, tauren engineers developed the portable wall - a collapsible barrier that protects against incursions from anything but a very determined foe. When carried, a portable wall is about the size of a large, bulky suitcase. When opened, it expands into a 10-foot high, 10-foot wide flat metal barrier on a heavy iron base. The wall is about a foot wide and provides total cover to anyone on the opposite side. Operation: A portable wall takes 2 full rounds to unfold, or 5 full rounds to put away. Either action requires a DC 20 Use T echnological Device check and provokes attacks of opportunity. When unfolded, it occupies 2 adjacent non-diagonal squares. The wall is 10 feet high and blocks line of sight and provides cover just like any other wall or similar formation. The wall is tough, but can be knocked over with a DC 20 Strength check. A Medium or larger creature that charges the wall and throws its weight against it gains a +2 bonus on this check. If the wall falls, it deals 3d6 points of bludgeoning damage to anyone it lands on in a 10-foot square area; though creatures can make Reflex saves (DC equals the result of the Strength check) to negate the damage. A creature who makes this save moves to the closest available square the fallen wall does not occupy; if this square is occupied, the creature falls prone in it. A creature who fails its Reflex save falls prone and is pinned by the wall. It has full cover, but can take no actions except trying to escape, which requires a DC 15 Strength or Escape Artist check. Fuel: A portable wall requires no fuel. Hardness 10; 100 hp (25 hp per 5-foot-by-5-foot section); Size Small (folded) or Large (unfolded); W eight 200 lb.; MR 3; TS 12; Craft DC 22; Price 650 gp. Repeating Drums