Jumper Cables, Goblin
Jumper Cables, Goblin is D&D 3.5 equipment from WoW. Cost 14,000 gp; Weight -.
Quick answers
How much does Jumper Cables, Goblin cost?
Jumper Cables, Goblin costs 14,000 gp.
How much does Jumper Cables, Goblin weigh?
Jumper Cables, Goblin weighs -.
Which source covers Jumper Cables, Goblin?
Jumper Cables, Goblin is covered in World of Warcraft: The Roleplaying Game (WoW).
- Kind
- good
- Category
- technological device
- Cost
- 14,000 gp
- Weight
- -
Description: This device consists of several thick yellow cables that snake out from a copper-wrapped battery. Attach the cables to various points of a recently fallen comrade, flip the switch, and the body jerks off the ground and spasms mightily while electricity plays over the thinly insulated cables. The smell of burning hair wafts up. In addition to being fun to watch, this display sometimes revives the character. Operation: Goblin jumper cables can only revive a character that has been dead for fewer than 10 minutes. Attaching the cables to the body and properly activating the equipment requires 1 minute and a DC 30 Use T echnological Device check. A character with 5 or more ranks in Heal gets a +2 synergy bonus on this check. If the check is successful, the body begins breathing again. The character returns to life with -1 hit point and is stable. If he was a spellcaster, he loses all his remaining spell slots. The character is also fatigued until he gets 24 hours of uninterrupted rest. Malfunction: The battery explodes, dealing 5d6 points of slashing damage to all creatures within 15 feet (DC 18 Reflex half). The Craft (technological device) checks required to repair the boots have their DCs increased by +6. Hardness 5; 10 hp; Size Small; W eight 15 lb.; MR 4; TS 16, Craft DC 31; Price 14,000 gp. Pulley Gun