Dart Grenade
Dart Grenade is D&D 3.5 equipment from HPG. Cost 65 gp plus 4 doses of poison; Weight Aura Concealment Suit 1 750 gp 5 lb. Dart Grenade 1 65 gp + poison 2 lb. Dispel Prevention Suit 1 960 gp 8 lb. Enemy Detector 2 788 gp 600 lb. Energy Polarizer 1 1,440 gp 8 lb. Lung-Crusher 1 120 gp 5 lb. Mobile Hut 1 3,400 gp 8,000 lb. Necromantic Amplifier 1 2,000 gp 4 lb. Poison Extractor 1 250 gp 1/2 lb. Portable Wall 3 648 gp 200 lb. Repeating Drums 2 1,620 gp 25 lb. Retract-O-Arm, Spelltouch 2 280 gp 14 lb. Spearflinger 1 640 gp 5 lb. Spellgun 2 750 gp + 500 gp in gems 2 lb. Swampwalker Shoes 1 750 gp per pair 2 lb. each Thunderstomper 1 560 gp 10 lb. Porcupine Harness 1 1,135 gp 29 lb. Dart grenades must be prepared with poison in advance. Virtually any type of contact or injected poison can be used. Applying this poison to all the darts uses up 4 doses and takes 10 minutes. Malfunction: The grenade explodes in the wielder's hand. She automatically fails the Reflex save against damage, but is permitted a save against whatever poison is on the darts. Hardness 3.
Quick answers
How much does Dart Grenade cost?
Dart Grenade costs 65 gp plus 4 doses of poison.
How much does Dart Grenade weigh?
Dart Grenade weighs Aura Concealment Suit 1 750 gp 5 lb. Dart Grenade 1 65 gp + poison 2 lb. Dispel Prevention Suit 1 960 gp 8 lb. Enemy Detector 2 788 gp 600 lb. Energy Polarizer 1 1,440 gp 8 lb. Lung-Crusher 1 120 gp 5 lb. Mobile Hut 1 3,400 gp 8,000 lb. Necromantic Amplifier 1 2,000 gp 4 lb. Poison Extractor 1 250 gp 1/2 lb. Portable Wall 3 648 gp 200 lb. Repeating Drums 2 1,620 gp 25 lb. Retract-O-Arm, Spelltouch 2 280 gp 14 lb. Spearflinger 1 640 gp 5 lb. Spellgun 2 750 gp + 500 gp in gems 2 lb. Swampwalker Shoes 1 750 gp per pair 2 lb. each Thunderstomper 1 560 gp 10 lb. Porcupine Harness 1 1,135 gp 29 lb. Dart grenades must be prepared with poison in advance. Virtually any type of contact or injected poison can be used. Applying this poison to all the darts uses up 4 doses and takes 10 minutes. Malfunction: The grenade explodes in the wielder's hand. She automatically fails the Reflex save against damage, but is permitted a save against whatever poison is on the darts. Hardness 3.
Which source covers Dart Grenade?
Dart Grenade is covered in World of Warcraft: Horde Player's Guide (HPG).
- Kind
- good
- Category
- technological device
- Cost
- 65 gp plus 4 doses of poison
- Weight
- Aura Concealment Suit 1 750 gp 5 lb. Dart Grenade 1 65 gp + poison 2 lb. Dispel Prevention Suit 1 960 gp 8 lb. Enemy Detector 2 788 gp 600 lb. Energy Polarizer 1 1,440 gp 8 lb. Lung-Crusher 1 120 gp 5 lb. Mobile Hut 1 3,400 gp 8,000 lb. Necromantic Amplifier 1 2,000 gp 4 lb. Poison Extractor 1 250 gp 1/2 lb. Portable Wall 3 648 gp 200 lb. Repeating Drums 2 1,620 gp 25 lb. Retract-O-Arm, Spelltouch 2 280 gp 14 lb. Spearflinger 1 640 gp 5 lb. Spellgun 2 750 gp + 500 gp in gems 2 lb. Swampwalker Shoes 1 750 gp per pair 2 lb. each Thunderstomper 1 560 gp 10 lb. Porcupine Harness 1 1,135 gp 29 lb. Dart grenades must be prepared with poison in advance. Virtually any type of contact or injected poison can be used. Applying this poison to all the darts uses up 4 doses and takes 10 minutes. Malfunction: The grenade explodes in the wielder's hand. She automatically fails the Reflex save against damage, but is permitted a save against whatever poison is on the darts. Hardness 3
Description: A weapon of troll manufacture, the dart grenade employs explosive swamp gas to propel poison-tipped darts outward at high speeds. Operation: A dart grenade is thrown like any similar splash weapon. Activating the grenade before throwing it is a free action that requires a DC 10 Use T echnological Device check. (Note that the device can malfunction on both this check and on the attack roll.) When the bomb lands, it bursts apart, dealing 1d6 points of piercing damage to all creatures within 20 feet; a DC 15 Reflex save negates the damage. The darts' poison affects anyone who takes at least 1 point of damage; they are permitted a save versus poison as specified in that poison's rules. Table 5-2: New Technological Devices Item MR Cost Weight Aura Concealment Suit 1 750 gp 5 lb. Dart Grenade 1 65 gp + poison 2 lb. Dispel Prevention Suit 1 960 gp 8 lb. Enemy Detector 2 788 gp 600 lb. Energy Polarizer 1 1,440 gp 8 lb. Lung-Crusher 1 120 gp 5 lb. Mobile Hut 1 3,400 gp 8,000 lb. Necromantic Amplifier 1 2,000 gp 4 lb. Poison Extractor 1 250 gp 1/2 lb. Portable Wall 3 648 gp 200 lb. Repeating Drums 2 1,620 gp 25 lb. Retract-O-Arm, Spelltouch 2 280 gp 14 lb. Spearflinger 1 640 gp 5 lb. Spellgun 2 750 gp + 500 gp in gems 2 lb. Swampwalker Shoes 1 750 gp per pair 2 lb. each Thunderstomper 1 560 gp 10 lb. Porcupine Harness 1 1,135 gp 29 lb. Dart grenades must be prepared with poison in advance. Virtually any type of contact or injected poison can be used. Applying this poison to all the darts uses up 4 doses and takes 10 minutes. Malfunction: The grenade explodes in the wielder's hand. She automatically fails the Reflex save against damage, but is permitted a save against whatever poison is on the darts. Hardness 3; 5 hp; Size Tiny; W eight 2 lb.; MR 1; TS 6; Craft DC 16; Price 65 gp plus 4 doses of poison. Dispel Prevention Suit