Witch Hunter
Witch Hunter is a D&D 3.5 character class from OA. Hit die d8; 4+ Int skill points per level.
Requirements
Base Attack Bonus: +5
Alignment: Any Nonevil
Skills: Knowledge (arcana) 10 ranks or , Knowledge (Shadowlands) 10 ranks
Feats: Track
Spells: Able to cast magic circle against Taint or magic circle against evil.
Special: Must have been selected by another witch hunter, and trained under that mentor before entering the prestige class.
- Hit Die
- d8
- Skill Points
- 4+ Int
Class Skills
| Alchemy | INT |
| Climb | STR |
| Concentration | CON |
| Craft | INT |
| Heal | WIS |
| Hide | DEX |
| Intuit Direction | WIS |
| Jump | STR |
| Knowledge (arcana) | INT |
| Knowledge (local) | INT |
| Knowledge (religion) | INT |
| Knowledge (Shadowlands) | INT |
| Listen | WIS |
| Move Silently | DEX |
| Profession | WIS |
| Scry | INT |
| Search | INT |
| Sense Motive | WIS |
| Spellcraft | INT |
| Spot | WIS |
| Swim | STR |
| Use Rope | DEX |
| Wilderness Lore | WIS |
Advancement
| Level | BAB | Fort Save | Ref Save | Will Save | Special | Spells per Day |
|---|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +2 | Detect evil, kami’s grace | |
| 2nd | +2 | +3 | +0 | +3 | Smite evil | +1 level of existing class |
| 3rd | +3 | +3 | +1 | +3 | Aura of courage | |
| 4th | +4 | +4 | +1 | +4 | Bonus feat: Power Attack | |
| 5th | +5 | +4 | +1 | +4 | +1 level of existing class | |
| 6th | +6 | +5 | +2 | +5 | Bonus feat: Cleave | |
| 7th | +7 | +5 | +2 | +5 | +1 level of existing class | |
| 8th | +8 | +6 | +2 | +6 | Resist evil magic | |
| 9th | +9 | +6 | +3 | +6 | +1 level of existing class | |
| 10th | +10 | +7 | +3 | +7 | Bonus feat: Great Cleave | +1 level of existing class |
Weapon and Armor Proficiency: Witch hunters are proficient with all simple and martial weapons and with all armor.
Spells per Day: A witch hunter continues her magical training as well as practicing the techniques of the hunter. At 2nd, 5th, 7th, 9th, and 10th level, the character gains new spells per day and spells known as if she had also gained one level in her spellcasting class. She does not, however, gain any other benefit of the spellcasting class. For example, if Kuni Osari, a 3rd-level shugenja/4th-level ranger/1st-level witch hunter, gains a level in witch hunter, she gains new spells as if she had risen to 4th level in shugenja, but uses the other witch hunter aspects of level progression such as attack bonus and save bonus. If she next gains a level of shugenja, making her a 4th-level shugenja/4th-level ranger/2nd-level witch hunter, she gains spells as if she had risen to 5th level in shugenja.
Detect Evil (Sp): At will, the witch hunter can use detect evil as a spell-like ability. In the featured campaign setting of Rokugan, witch hunters use Great Cleave. If the witch hunter already has one of these feats at the time she gains it as a bonus feat, she gains no special benefit. If the witch hunter does not have the prerequisite Strength score, she can only use the feats against evil opponents (or Shadowlands opponents, in Rokugan).
Resist Evil Magic (Ex): At 8th level, a witch hunter gains a specialized spell resistance equal to 20 + her class level. This spell resistance applies only to evil spells or spells cast by an evil creature. In Rokugan, this spell resistance applies only to spells cast by maho-tsukai or other characters with the Shadowlands Taint, as well as spells and spell-like abilities used by Shadowlands monsters.