Wilderness Stalker
Wilderness Stalker is a D&D 3.5 character class from HPG. Hit die d8.
Requirements
Affiliation: Any, though most are affiliated with the Horde and only a few are independent. Base Attack Bonus: +5. Skills: Listen 5 ranks, Spot 5 ranks, Stealth 5 ranks. Feat: T rack.
- Type
- Prestige
- Hit Die
- d8
Class Skills
| Climb | Str |
| Concentration | Con |
| Craft | Int |
| Handle Animal | Cha |
| Heal | Wis |
| Jump | Str |
| Knowledge (nature) | Int |
| Listen | Wis |
| Profession | Wis |
| Search | Int |
| Spot | Wis |
| Stealth | Dex |
| Survival | Wis |
| Swim (Str) and Use Rope | Dex |
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +2 | Spells, 1st favored terrain, extended throw |
| 2 | +2 | +3 | +0 | +3 | Wild step, woodland stride |
| 3 | +3 | +3 | +1 | +3 | 2nd favored terrain, swift tracker |
| 4 | +4 | +4 | +1 | +4 | Speak with nature |
| 5 | +5 | +4 | +1 | +4 | Wilderness stalk, 3rd favored terrain |
| 8 | +8 | +6 | +2 | +6 | Wilderness hunt |
| 10 | +10 | +7 | +3 | +7 | Greater force of nature |
A wilderness stalker uses stealth to slip unseen and unheard through the woods and sneak in close to her prey. Born of instinct among the tauren and the trolls in ancient times, the way of the wilderness stalker has become a set of skills passed from one generation to another - and to the occasional ally, such as the orcs of the Horde. The mok'nathal have also developed the techniques of becoming wilderness stalkers - claiming the wilds of Azeroth, becoming true people of the land. A wilderness stalker emphasizes thrown weapons as well as bonding with the world around her. Their Alliance counterparts, elven rangers, may be guardians and hunters as well, but wilderness stalkers are true
Weapon and Armor Proficiency: Wilderness stalkers gain no new proficiencies with weapons or armor.
Spells: A wilderness stalker gains the ability to cast a small number of divine spells. To cast a spell, a wilderness stalker must have a Spirit score of at least 10 + the spell's level, so a wilderness stalker with a Spirit of 10 or lower cannot cast these spells. She may prepare and cast any spell from the wilderness stalker spell list, provided that she can cast spells of that level. Her base daily spell slot allotment is given on Table 3-18: Wilderness Stalker Spells per Day. In addition, she receives bonus spells based on her Spirit score . When the wilderness stalker gets 0 spells of a given level, she receives only bonus spells. A wilderness stalker prepares and casts spells under the same guidelines as a healer.
Favored Terrain (Ex): At 1st level, a wilderness stalker selects a type of environment - aquatic, desert, forest, hills, marsh, mountains, plains or underground - as a favored terrain. While in her favored terrain, the wilderness stalker's extensive experience in that environment and knowledge of the best techniques for surviving in it grant her a +2 competence bonus on Knowledge (nature), Listen, Search, Spot, Stealth and Survival checks. At every other level thereafter (3rd, 5th, 7th and 9th), the wilderness stalker selects a new favored terrain. In addition, at each interval, the bonus for any one favored terrain previously selected increases by +2.
Extended Throw (Ex): Though a wilderness stalker excels at closing on unaware prey, she knows that their prey will occasionally sense her before she can get within reach - and thus, many wilderness stalkers are also skilled at throwing weapons at a bolting target. Starting at 1st level, and for each level thereafter, the wilderness stalker adds +5 feet to the range increment of a thrown weapon. For instance, in the hands of a 6th-level wilderness stalker, a throwing axe's range increment becomes (10 feet + [5 feet x 6 levels] = 10 + 30) 40 feet.
Wild Step (Ex): Beginning at 2nd level, the wilderness stalker receives a competence bonus equal to half her wilderness stalker level on Stealth checks to move silently.
Woodland Stride (Ex): At 2nd level, a wilderness stalker may move through any sort of nonmagical undergrowth (such as natural thorns, briars, overgrown areas and other similar terrain) at her normal speed without taking damage or suffering any other impairment.
Swift Tracker (Ex): A wilderness stalker of 3rd level or higher can move at her normal speed while following tracks without taking the standard -5 penalty. She takes only a -10 penalty (instead of the standard -20 penalty) when moving at up to twice her normal speed while tracking. If a wilderness stalker already possesses swift tracker from another class, these penalties become -2 and -5 respectively.
Speak with Nature (Su): At 4th level, the wilderness stalker learns the languages of the animals and trees around her. She may speak with any animal or plants as if affected by permanent speak with animals an d speak with plants spells.
Wilderness Stalk (Sp): At 5th level, the wilderness stalker learns to become one with the world around her and blend into it. A number of times per day equal to her Spirit modifier (minimum 1), while in any of her favored terrains, the wilderness stalker can use invisibility as a spell-like ability. Her caster level equals her wilderness stalker level.
Force of Nature (Sp): At 5th level, the wilderness stalker learns how to call upon the spirits of trees for help in battle. A number of times per day equal to half her Spirit modifier (minimum 1), she can use Table 3 -17: The Wilderness Stalker (Wds) Base Class Attack Fort Ref Will Level Bonus Save Save Save Special 1st +1 +2 +0 +2 Spells, 1st favored terrain, extended throw 2nd +2 +3 +0 +3 Wild step, woodland stride 3rd +3 +3 +1 +3 2nd favored terrain, swift tracker 4th +4 +4 +1 +4 Speak with nature 5th +5 +4 +1 +4 Wilderness stalk, 3rd favored terrain 6th +6 +5 +2 +5 Force of nature 7th +7 +5 +2 +5 Camouflage, 4th favored terrain 8th +8 +6 +2 +6 Wilderness hunt 9th +9 +6 +3 +6 5th favored terrain, hide in plain sight 10th +10 +7 +3 +7 Greater force of nature