Warforged Juggernaut
Warforged Juggernaut is a D&D 3.5 character class from ECS. Hit die d12; 2+ Int skill points per level.
Requirements
- Hit Die
- d12
- Skill Points
- 2+ Int
Class Skills
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1st | +0 | +2 | +0 | +0 | Armor spikes 1d6, Expert Bull Rush, Powerful Charge, reserved |
| 2nd | +1 | +3 | +0 | +0 | Charge bonus +1, construct perfection I, extended charge |
| 3rd | +2 | +3 | +1 | +1 | Construct perfection II, healing immunity, Superior Bull Rush |
| 4th | +3 | +4 | +1 | +1 | Armor spikes 1d8, bonus on charge +2, construct perfection III |
| 5th | +3 | +4 | +1 | +1 | Construct perfection IV, Greater Powerful Charge |
Weapon and Armor Proficiency: Warforged juggernauts gain no proficiency with any weapons, armor, or shields (except as noted below).
Armor Spikes (Ex): At 1st level, a warforged juggernaut grows armor spikes and gains proficiency in their use as a weapon. These adamantine armor spikes deal 1d6 points of piercing damage on a successful grapple attack. While the spikes can’t be removed, they can be affected by spells like any other weapon. At 4th level, the damage these armor spikes deal increases to 1d8.
Expert Bull Rush (Ex): A warforged juggernaut can add its class level to Strength checks when making a bull rush attempt or defending against a bull rush. A warforged juggernaut can also add its class level to Strength checks when trying to break down doors.
Powerful Charge: A warforged juggernaut gains patterns, and morale effects).
Construct Perfection III—At 4th level, a warforged juggernaut gains immunity to death effects and necromancy effects.
Construct Perfection IV—At 5th level, a warforged juggernaut is no longer subject to ability damage or ability drain.
Extended Charge (Ex): Starting at 2nd level, a warforged juggernaut gains +5 feet to its speed when making a charge.
Healing Immunity: Starting at 3rd level, as a warforged juggernaut becomes more like a construct and less like a living creature, it becomes immune to the effects of spells from the healing subschool that heal hit point damage. In addition, it can no longer benefit from the effects of consumable spells and magic items, such as heroes’ feast and potions.
At 5th level, the warforged juggernaut becomes immune to the effects of all spells from the Greater Powerful Charge (see page 54) as a bonus feat.