Warden

World of Warcraft: Alliance Player's Guide (APG)Updated WoW RPG (3.5)

Warden is a D&D 3.5 character class from APG. Hit die d6.

Requirements

Race: Night elf only. It is conceivable that a night elf could teach the skills of a warden to a member of another race, but so far as anyone knows, this has never been done. A ffiliation: Alliance. All current wardens are members of the Alliance, though it is possible that a warden might break from the Alliance after learning her abilities. Night elves certainly don't train wardens who are not loyal to them. Base A ttack Bonus: +4. Skills: Stealth 8 ranks, Survival 4 ranks. F eats: T rack, Weapon Finesse.

Type
Prestige
Hit Die
d6

Class Skills

Advancement

LevelBABFortRefWillSpecial
1+1+0+0+0Bonus feat, spell-like abilities
2+2+0+0+0Improved weapon finesse
3+3+1+1+1Improve spell-like ability
4+4+1+1+1Extend spell-like ability
5+5+1+1+1Greater weapon finesse
6+6+2+2+2Improve spell-like ability
7+7+2+2+2Empower spell-like ability
8+8+2+2+2Bonus feat
9+9+3+3+3Improve spell-like ability
10+10+3+3+3Quicken spell-like ability, vengeance

Wardens are the night elves' special police force. They are stealthy and mystical individuals, using their shadowy abilities in ways much different than the militant Sentinels. Wardens are often assassins, saboteurs, jailers and bounty hunters. They are adept at entering and exiting combat quickly and have a number of attacks that can quickly disable their opponents. Many wardens are women, though not all of them. Wardens dress in dark colors and favor cloaks, which move about them like shadows to further hide their presence. Wardens are deadly melee combatants, able to bring their opponents to their knees with a few quick attacks, then teleport to safety. Wardens in the W orld: Wardens are

Weapon and Armor Proficiency: Wardens are proficient with all simple weapons and with the moon glaive, moonsword and warglaive. They gain no proficiency with armor.

Bonus Feats: At 1st and 8th level, the warden gains a bonus feat chosen from the following list. The warden must meet all prerequisites of the feat she chooses, as normal. Careful Strike, Combat Reflexes, Counterattack, Dodge, Improved Critical, Improved Feint, Improved Initiative, Mobility, Punishing Blow, Spring Attack.

Spell-Like Abilities (Sp): Many of the warden's powers focus on her numerous spell-like abilities. Each time the warden gains a level in warden, she chooses a spell-like ability from the list below. She can use these spell-like abilities a number of times per day equal to her warden level, and can mix them in any way she likes. You may find it helpful to imagine that the warden possesses "warden points" (or spell points or mana or something). Each day, she has a number of points equal to her warden level. She can spend a point to use any of the spell-like abilities she knows. Her caster level with these abilities equals her warden level + her night elf racial levels. Save DCs, where appropriate, are (10 + her warden level + her night elf racial levels + her Charisma modifier). Some spell-like abilities have a level requirement that the warden must meet before she can take them. These are listed below. For example, to take the shadow strike spell-like ability, the warden must be at least 6th level. The warden can choose from the following spell-like abilities: circle of knives* (2nd), dimension blink* (6th), disguise self, doom, lesser faerie fire†, lesser inner fire, lesser shadow strike* (6th), mind vision† (2nd), mirror image (2nd), moon glaive, pass without trace, see invisibility (2nd), shadowmeld, silence (2nd), silent image, and stasis trap. * See Chapter 4: Magic. † See More Magic & Mayhem. Improved

Weapon Finesse (Ex): At 2nd level, the warden is adept at wielding even large weapons with speed and accuracy. She chooses a single type of one- handed weapon with which she is proficient, such as moon sword. She can use her Weapon Finesse feat with that weapon. Improve

Spell-Like Ability (Ex): At 3rd, 6th and 9th level, the warden improves one of her spell-like abilities, increasing its power. She selects one spell-like ability from the following list, which she possesses. That spell- like ability becomes a different, more powerful spell-like ability, as shown below. Some spell-like abilities can be improved several times. In addition, you can select lesser shadow strike or shadow strike and allow the spell- like ability to function for thrown piercing or slashing weapons as well as slashing melee weapons. If you do so, the spell does not otherwise improve. (That is, if you select lesser shadow strike, you can choose to turn it into shadow strike or allow it to function with thrown weapons, not both). Circle of knives: greater circle of knives*. Disguise self: alter self . Lesser faerie fire: faerie fire†, greater faerie fire†. Lesser inner fire: inner fire, greater inner fire. Lesser shadow strike: shadow strike. Shadowmeld: invisibility, greater invisibility. Silent image: minor image, major image. * See Chapter 4: Magic. † See More Magic & Mayhem. F or example, at 3rd level, Saria Nightwatcher elects to improve her spell-like ability shadowmeld. She loses the shadowmeld spell-lik e ability and gains invisibility instead. A t 6th level, she could select invisibility, improving it to greater invisibility.

Extend Spell-Like Ability (Ex): At 4th level, the warden gains Extend Spell-Like Ability (see Chapter 2: Class Options) as a bonus feat. Greater

Weapon Finesse (Ex): At 5th level, the warden's strikes rely on precision and speed for power, rather than raw strength. With any weapon with which she can use Weapon Finesse, she can add her Agility bonus, rather than her Strength bonus, on damage rolls. She also adds her Agility bonus on damage rolls with one-handed ranged weapons, such as thrown weapons.

Empower Spell-Like Ability (Ex): At 7th level, the warden gains Empower Spell-Like Ability (see Chapter 2: Class Options) as a bonus feat. Quick en Spell-Like Ability (Ex): At 10th level, the warden gains Quicken Spell-Like Ability (see Chapter 2: Class Options) as a bonus feat. V engeance (Sp): At 10th level, the warden can use vengeance (see Chapter 4: Magic) as a spell-like ability. Doing so uses eight uses of her other spell-like abilities (8 warden points). Her caster level equals her warden level + her night elf racial levels.