Tinker

Warcraft - Roleplaying Game (WRPG)Updated Warcraft (3.5)

Tinker is a D&D 3.5 character class from WRPG. Hit die d6; 8 + Int skill points per level.

Hit Die
d6
Skill Points
8 + Int

Class Skills

Advancement

LevelBABFortRefWillSpecial
1st+0+0+2+2Bonus technology feat, scavenge
2nd+1+0+3+3Bomb-bouncing, evasion
3rd+2+1+3+3Coolness under fire 1/day
4th+3+1+4+4Fire resistance 5, scavenge +2
5th+3+1+4+4Bonus technology feat
6th+4+2+5+5Coolness under fire 2/day
7th+5+2+5+5-
8th+6/+1+2+6+6Scavenge +4
9th+6/+1+3+6+6Coolness under fire 3/day, fire resistance 10
10th+7/+2+3+7+7Bonus technology feat
11th+8/+3+3+7+7Improved evasion
12th+9/+4+4+8+8Coolness under fire 4/day, scavenge +6
13th+9/+4+4+8+8-
14th+10/+5+4+9+9Fire resistance 15
15th+11/+6/+1+5+9+9Coolness under fire 5/day, bonus technology feat
16th+12/+7/+2+5+10+10Scavenge +8
17th+12/+7/+2+5+10+10-
18th+13/+8/+3+6+11+11Coolness under fire 6/day
19th+14/+9/+4+6+11+11Fire resistance 20
20th+15/+10/+5+6+12+12Bonus technology feat, scavenge +10

New core technological expert (favored class of goblins). Affiliation: any. Hit Die d6; 8 skill points. Proficient with all simple weapons (no armor proficiency).

Bonus Technology Feats: At 1st, 5th, 10th, 15th, and 20th: bonus Technology feat (must meet prerequisites), including Build Firearms, Build Siege Weapons, Build Small Devices, and Build Vehicles.

Scavenge (Ex): At 1st: jury-rig devices on the fly (+10 Craft DC) using scavenged parts in 1/10 normal time. Bonus +2 at 4th and every 4 levels thereafter (max +10 at 20th). Duration of a scavenged device equals tinker level in uses or hours.

Bomb-Bouncing (Ex): At 2nd: grenade-like weapons have double range increment when thrown with spin.

Evasion (Ex): At 2nd: no damage on a successful Reflex save for half (light or no armor).

Coolness Under Fire (Ex): At 3rd: take 10 on checks to operate or build mechanical devices even when stressed, 1/day; +1/day every 3 levels (max 6/day at 18th).

Fire Resistance (Ex): At 4th: fire resistance 5; +5 every 5 levels thereafter (10/15/20 at 9th/14th/19th).

Improved Evasion (Ex): At 11th: no damage on successful Reflex save for half, half damage on a failed save.