Steam Warrior

More Magic and Mayhem (MMM)Updated WoW RPG (3.5)

Steam Warrior is a D&D 3.5 character class from MMM. Hit die d6.

Requirements

Affiliation: Any. Skills: Craft (technological device) 8 ranks, Use Technological Device 8 ranks. Feat: Vehicle Proficiency (steam armor). (See "Feats," below.) Special: A character must have a suit of steam armor upon gaining his first level in as a steam warrior - whether he buys or builds the armor is up to him.

Type
Prestige
Hit Die
d6

Class Skills

Advancement

LevelBABFortRefWillSpecial
1+0+2+0+0Tinker's touch
2+1+3+0+0Armor bond (+1)
3+2+3+1+1Improve armor
4+3+4+1+1Armor bond (+2)
5+3+4+1+1Bonus feat
6+4+5+2+2Armor bond (+3)
7+5+5+2+2Combat feat
8+6+6+2+2Armor bond (+4)
9+6+6+3+3Advance armor
10+7+7+3+3Armor bond (+5), bonus feat

Some were born to steam, gifted with the measures of mechanics and systems, and possessed with an unquenchable thirst for invention. Among those inventors are individuals who push their creations to the limits of technology, testing them in battle, and relying on them for their survival. These are the steam warriors. Some might crudely explain that steam warriors are mechanics who trudge from place to place in phlogiston- powered armor. Ask a steam warrior what his calling is, and he'll tell you of the thrill of battle, the sound of metal clashing against monster scales, and the surge of adrenaline as a whirring blade slices through metal, flesh or bone. To a steam warrior, life is more

Weapon and Armor Proficiency: Steam warriors gain proficiency with simple weapons and light armor.

Tinker's Touch (Ex): The hero's steam warrior levels count as tinker levels when calculating the maximum Technological Limit (TL) of any technological device he builds. (See WoW RPG, Chapter 11: Technological Devices.)

Armor Bond (Ex): At 2nd level, a steam warrior gains a competence bonus on Use Technological Device checks when applied to a suit of steam armor to which he has bonded. He gains the same bonus on attack rolls with the steam armor's melee and ranged weapons. This bonus is +1 at 2nd level, and increases by +1 every two levels thereafter (+2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level). To bond with a suit of steam armor, the steam warrior must have operated it for at least one month. Minor Table 1-7: The Steam Warrior (Stm) Class Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +2 +0 +0 Tinker's touch 2nd +1 +3 +0 +0 Armor bond (+1) 3rd +2 +3 +1 +1 Improve armor 4th +3 +4 +1 +1 Armor bond (+2) 5th +3 +4 +1 +1 Bonus feat 6th +4 +5 +2 +2 Armor bond (+3) 7th +5 +5 +2 +2 Combat feat 8th +6 +6 +2 +2 Armor bond (+4) 9th +6 +6 +3 +3 Advance armor 10th +7 +7 +3 +3 Armor bond (+5), bonus feat