Spymaster

World of Warcraft: Horde Player's Guide (HPG)Updated WoW RPG (3.5)

Spymaster is a D&D 3.5 character class from HPG. Hit die d6.

Requirements

Affiliation: Horde only. Skills: 5 ranks in the following skills, and 8 ranks in at least two of them: Bluff, Diplomacy, Disguise, Gather Information, Listen, and Sense Motive.

Type
Prestige
Hit Die
d6

Class Skills

Advancement

LevelBABFortRefWillSpecial
1+0+0+2+2Canny defense, word on the street
2+1+0+3+3False affiliation, uncanny dodge
3+2+1+3+3Flawless disguise
4+3+1+4+4Invisibility 1/day
6+4+2+5+5Invisibility 2/day
8+6+2+6+6Detect thoughts
9+6+3+6+6Hide in plain sight
10+7+3+7+7Perfect disguise

Spymasters are a rare group of spies among the Horde, masters of disguise. Like the Alliance's infiltrators, a spymaster's main purpose is to charm and manipulate her way into the enemy's trust. However, the Horde's spymasters serve a much more insidious purpose; they are both parts spy and assassin. As a spymaster learns her craft, she learns several useful abilities. She gains insight into the sentient mind, learning how people act and instinctively reacting via a crude, learned form of telepathy. This ability extends into battle; a spymaster learns to feel the ebbs of her opponents' thoughts and to react before they do. A spymaster can extend her telepathy to her stealth, clouding the

Weapon and Armor Proficiency: Spymasters gain no new proficiencies with weapons or armor.

Canny Defense (Ex): A spymaster's instincts and intelligence are so honed that she can judge the angle and thrust of an incoming blow sufficiently to deflect or otherwise avoid the attack. When unarmored, the spymaster may add 1 point of Intellect bonus (if any) per spymaster class level to her AC. For example, a 2nd-level spymaster with an Intellect of 16 adds +2 to her AC when unarmored; at 4th level, she has a +3 bonus (the by her Intellect Deathtouch, Master of Disguise Little is known of the life of the Forsaken spymaster Deathtouch. Before he became Forsaken, he was a farmer struggling to survive on the outskirts of Lordaeron City. He was one of the first to die during Arthas's conquest of the continent. He remembers plowing a field, and turning to face a pack of ravaging ghouls. He woke up to a dark night, lying on blighted soil. At first, he was frightened by his new life, but then he met Sylvanas. No one knows what she said to him, but from that moment forward he became one of her deadliest slayers. Deathtouch learned the arts of the spymaster to further his usefulness to the Dark Lady. Unknown to the Alliance, Deathtouch has assassinated a high-ranking noble in Stormwind and slowly gains political power, impersonating the noble and controlling his lands. While his servants are beginning to suspect their master, the damage has already been done, and Deathtouch has increased the length of the Forsaken's arm all the way to Stormwind. though her spymaster levels would allow another point). This bonus to AC applies even against touch attacks, but not if the spymaster is flat-footed or otherwise denied her Agility bonus.

W ord on the Street (Ex): The spymaster filters information constantly and remembers everything. Through regular contacts, gossip, crystal ball chats, and other situations, he has a deep knowledge of everyday things. The spymaster can make a Gather Information check, garnered from previous carousing, usually much faster than other characters. The DCs, time it takes the spymaster to make the check, and sort of information she gathers appears on the table below.

False Affiliation (Ex): The spymaster fits in with whatever group she chooses to associate with. At 2nd level, the spymaster can successfully emulate any affiliation, whether it be Alliance, Scourge, or whatever. This class feature negates the normal penalty on Charisma-based checks when dealing with members of other affiliations (See WoW RPG , effects still reveal the spymaster's true motives.

Uncanny Dodge (Ex): At 2nd level, spymaster gains uncanny dodge, as the rogue ability of the same name (see WoW RPG, Chapter 3: Classes, If the spymaster already has dodge from a different class she automatically gains improved uncanny dodge instead (see WoW RPG, Chapter 3: Classes,

Flawless Disguise (Ex): After achieving 3rd level, the spymaster gains a +4 bonus on Disguise checks and can take 10 on Disguise checks regardless of circumstance.

Invisibility (Sp): At 4th level, the spymaster can use invisibility as a spell-like ability once per day. Her caster level equals her spymaster level. At 6th level, she can use this ability twice per day.

Improved Uncanny Dodge (Ex): At 5th level, the spymaster gains improved uncanny dodge, as the rogue ability of the same name (see WoW RPG, If the spymaster already possesses improved uncanny dodge, the levels from all classes that grant uncanny dodge stack to determine the minimum rogue level required to flank her.

Masked Intentions (Su): At 5th level, the spymaster's act is so convincing that it may fool even divination effects attempting to determine her alignment and loyalties. Whenever the spymaster is subjected to such a spell, she gains a Will save (DC 15 + the level of the spellcaster) to negate the effect. Success on this saving throw reveals what the spymaster wishes others to know about her, not the truth.

Slippery Mind (Ex): At 7th level, the spymaster gains the slippery mind ability: a chance to wriggle free from effects that would otherwise control or compel her. If a spymaster is affected by an enchantment spell or effect and fails her saving throw, she may attempt an additional saving throw each subsequent round until she makes a number of attempts equal to her Spirit modifier (minimum 1 additional saving throw). Until and unless she succeeds on a saving throw, the spymaster is bound by the effects of the enchantment, although she cannot be prevented from making the additional attempted saving throws.

Detect Thoughts (Su): Upon achieving 8th level, a spymaster can continuously use detect thoughts as the spell (her caster equals her spymaster level; the DC is 12 + the spymaster's Charisma bonus). She can suppress or resume this ability as a free action.

Hide in Plain Sight (Ex): A spymaster of 9th level or greater can use the Stealth skill to hide even when being observed. As long as she is within 10 feet of some sort of shadow, a spymaster can hide from view without actually having anything to hide behind. She cannot, however, hide in her own shadow.

Perfect Disguise (Sp): A spymaster of 10th level can appear to be anyone she wishes. She can use disguise self at will as a spell-like ability (caster level 10th), except that she may appear to be any humanoid or monstrous humanoid within one size category of herself. If she assumes a size larger or smaller, other characters physically interacting with her gain a +4 bonus on their Will saves to recognize the illusion. The spymaster may hold this illusion indefinitely, even when asleep or unconscious, but becomes her true self when killed. A true seeing spell sees through this illusion. Word on the Street DC Time Type of Information Explanation 10 Instant General Local happenings, rumors, gossip, and the like 15 Instant Specific Information that relates to a particular question 20 1 hour Restricted* Includes facts that aren't generally known and requires that the spymaster locate someone who has access to such information 25 1d4+1 hours Protected* Information that might involve some danger, either for the one asking the questions or the one providing the answer * There's a chance that someone will take note of anyone asking about restricted or protected information. Table 3 -15: The Spymaster (Spy) Base Class Attack Fort Ref Will Level Bonus Save Save Save Special 1st +0 +0 +2 +2 Canny defense, word on the street 2nd +1 +0 +3 +3 False affiliation, uncanny dodge 3rd +2 +1 +3 +3 Flawless disguise 4th +3 +1 +4 +4 Invisibility 1/day 5th +3 +1 +4 +4 Improved uncanny dodge, masked intentions 6th +4 +2 +5 +5 Invisibility 2/day 7th +5 +2 +5 +5 Slippery mind 8th +6 +2 +6 +6 Detect thoughts 9th +6 +3 +6 +6 Hide in plain sight 10th +7 +3 +7 +7 Perfect disguise "There they are." Datein crouched and slipped up next to Rorgham, who was leaning on his totem as he stared through a break in the rocks. With a meaty finger, the tauren hunter pointed at six small, green figures casually chattering amid a thicket of broken trees. Nearby, a tall, two-legged machine smoked and clattered. "Goblins," Datein spat. "They would destroy this entire forest, and for what? More gold." " Always with them it is gold," agreed Rorgham with a nod. "If we leave them, they will continue to rip the forest apart with their devices. Do you see any way but violence?" "No." Datein shook his head, causing his three thick braids of hair to shake. "One of them is smoking like the machine. Do you see?" The other tauren nodded. "Y es. Steam armor. He must be the leader." "He is mine. And the construct." "Y es." Rorgham knew all too well - an uncontrolled machine had rampaged through Datein's village, destroying dwellings, killing… until finally it exploded in a terrifying blast that rocked the hills. Datein's teeth bared in a snarl of hatred. Ever since that day, he had dedicated his life to understanding this new magic called "science." He knew it could be a useful tool, like the axe in his hand or the bow slung across Rorgham's back. Y et it could be just as easily exploited. Like now, with these goblins. He would show them the error of their ways.