Sorcerer/Wizard Variant

Core (UA)Supplementals (3.5)
Hit Die
Skill Points

Class Spells

All starting gold, skill points, class skills, hit dice, and class features all retained from base classes, sorcerer or Wizard, unless noted.

Gain: Animal companion (as druid; treat sorcerer or Wizard as a druid of half his class level).

Lose: Familiar.