Sister of Steel

World of Warcraft: Alliance Player's Guide (APG)Updated WoW RPG (3.5)

Sister of Steel is a D&D 3.5 character class from APG. Hit die d10.

Requirements

Gender: Female. Race: Any, though almost all sisters of steel are Ironforge dwarves. A ffiliation: The sisters of steel are staunch members of the Alliance, but the rare defector is possible. Base A ttack Bonus: +4. Skills: Craft (armorsmithing) 8 ranks or Craft (weaponsmithing) 8 ranks.

Type
Prestige
Hit Die
d10

Class Skills

and SpotWis
AppraiseInt
ClimbStr
ConcentrationCon
CraftInt
ListenWis
SearchInt

Advancement

LevelBABFortRefWillSpecial
1+0+2+0+0Earth subtype, skin of steel, strength of granite (+2 Str)
2+1+3+0+0Damage reduction 1/-, fortification (25%)
3+1+3+1+1Protection from arrows, strength of granite (+2 Str)
4+2+4+1+1Crushing power, damage reduction 2/-
5+2+4+1+1Fortification (50%), permanent stoneflesh (double weight), strength of granite (+2 Str)
6+3+5+2+2Damage reduction 3/-, damage reduction 5/magic
7+3+5+2+2Stability, strength of granite (+2 Str)
8+4+6+2+2Damage reduction 4/-, fortification (75%)
9+4+6+3+3Damage reduction 10/magic, strength of granite (+2 Str)
10+5+7+3+3Damage reduction 5/-, steelflesh ascendance

In this time of conflict, members of both genders take up sword and axe and shield and march to the frontlines. However , due to long tradition, more men than women become soldiers. As conflicts continue, men become noticeably scarcer in Stormwind, Ironforge, and other Alliance cities. More and more, women perform the tasks traditionally reserved for men, such as working at the forge. The sisters of steel are just such a group of female blacksmiths. Long experience at the forge toughens the sisters' skin and strengthens their muscles to the point where they can plunge their hands into fire without wincing, and blades rebound from their flesh. Some whisper that these abilities are due to

Weapon and Armor Proficiency: Sisters of steel gain no proficiency with weapons or armor.

Earth Subtype (Ex): The sister of steel has the earth subtype. This subtype does nothing by itself, but changes the way certain other effects interact with her.

Skin of Steel (Su): The sister of steel has skin like steel. She gains a +6 natural armor bonus to AC. Her skin looks to be made of steel or rock, and indeed at least part of her body is a form of rocky and/or metallic flesh. The sister of steel's weight doubles. At 5th level, it doubles again. Note that, as this is a supernatural ability, it is negated in an anti-magic field or similar effect. If the sister of steel loses her skin of steel ability (temporarily or permanently, for whatever reason), she also loses the following class features: strength of granite, damage reduction, fortification, and protection from arrows.

Strength of Granite (Ex): Time spent training and at forges adds muscle mass to the sisters of steel. The sister of steel gains +2 Strength. She gains an additional +2 Strength at 3rd, 5th, 7th, and 9th level. Damage

Reduction (Su): At 2nd level, the sister of steel's impressive skin causes blows to glance away, reducing their damage or negating it entirely. She gains DR 1/-. This damage reduction increases as the sister of steel gains levels, as shown on Table 3-#: The Sister of Steel. If the sister of steel has damage reduction of a number followed by a dash (#/-) from another source (such as levels in the barbarian class), this damage reduction stacks with it. It does not stack with damage reduction that a specific attack type can bypass (such as DR 5/bludgeoning or 10/magic). A t 6th level, the sister of steel gains DR 5/magic. At 9th level this damage reduction increases to DR 10/magic. (This damage reduction does not stack with the sister of steel's other damage reduction, as noted; use whichever damage reduction is most effective for a given attack.) Nonmagic weapons simply bounce off the sister's skin. Table 3 -9: The Sister of Steel (Sos) Base Class Attack Fort Ref Will Level Bonus Save Save Save Special 1st +0 +2 +0 +0 Earth subtype, skin of steel, strength of granite (+2 Str) 2nd +1 +3 +0 +0 Damage reduction 1/-, fortification (25%) 3rd +1 +3 +1 +1 Protection from arrows, strength of granite (+2 Str) 4th +2 +4 +1 +1 Crushing power, damage reduction 2/- 5th +2 +4 +1 +1 Fortification (50%), permanent stoneflesh (double weight), strength of granite (+2 Str) 6th +3 +5 +2 +2 Damage reduction 3/-, damage reduction 5/magic 7th +3 +5 +2 +2 Stability, strength of granite (+2 Str) 8th +4 +6 +2 +2 Damage reduction 4/-, fortification (75%) 9th +4 +6 +3 +3 Damage reduction 10/magic, strength of granite (+2 Str) 10th +5 +7 +3 +3 Damage reduction 5/-, steelflesh ascendance

Fortification (Su): At 2nd level, the sister of steel continues her transformation into living stone. Whenever a critical hit strikes her, she has a 25% chance to ignore the critical hit and treat the attack as a normal attack. This chance increases to 50% at 5th level and 75% at 8th level. This ability does not stack with similar abilities, like that provided by armor with the fortification property.

Protection from Arrows (Su): At 3rd level, arrows and other nonmagic missiles simply rebound off the sister of steel's skin. She gains DR 10/magic against ranged weapons. At 9th level, the sister of steel gains DR 10/magic against all forms of attack, which replaces this ability.

Crushing Power (Ex): At 4th level, the sister of steel is adept at bashing heads. Bludgeoning weapons are her preferred implements of destruction, as they remind her of the strength of steel and stone. The sister of steel doubles the critical threat range of any bludgeoning melee weapon she wields. Unlike other abilities that increase threat range, this class feature stacks with similar abilities (such as the Improved Critical feat). Stability (Su): At 7th level, the sister of steel gains stability, as the Ironforge dwarf racial trait of the same name (see W oW RPG, Chapter 2: Races, "Ironforge Dwarf"). If the sister of steel already has stability (because she is an Ironforge dwarf, for example), she gains Improved Stability (see Chapter 2: Class Options) as a bonus feat.

Steelflesh Ascendance (Ex): At 10th level, the sister of steel surpasses her mortality and becomes a being of living stone and metal. Her type changes from humanoid to elemental. She gains immunity to poison, sleep effects, paralysis and stunning. She is not subject to critical hits at all. She no longer needs to eat, sleep or breathe. Her weight doubles (in total, she weighs eight times her original weight). Unlike most other living creatures, the sister of steel no longer has a dual nature - her soul and body form one unit. If she is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate and resurrection, don't work on her . It takes a different magical effect, such as limited wish, wish, miracle or true resurrection, to restore her to life.