Scout

Warcraft - Roleplaying Game (WRPG)Updated Warcraft (3.5)

Scout is a D&D 3.5 character class from WRPG. Hit die d8; 6 + Int skill points per level.

Hit Die
d8
Skill Points
6 + Int

Class Skills

Advancement

LevelBABFortRefWillSpecial
1st+0+2+2+0Track, nature sense
2nd+1+3+3+0Wild healing
3rd+2+3+3+1Woodland stride
4th+3+4+4+1Trackless step, uncanny dodge
5th+3+4+4+1Trap sense +1
6th+4+5+5+2Locate object 1/day, wild healing +5
7th+5+5+5+2Improved uncanny dodge
8th+6/+1+6+6+2Swift tracker, trap sense +2
9th+6/+1+6+6+3Venom immunity
10th+7/+2+7+7+3Wild healing +10
11th+8/+3+7+7+3Locate creature 1/day, trap sense +3
12th+9/+4+8+8+4Evasion
13th+9/+4+8+8+4Commune with nature 1/day
14th+10/+5+9+9+4Wild healing +15, trap sense +4
15th+11/+6/+1+9+9+5-
16th+12/+7/+2+10+10+5Find the path 1/day
17th+12/+7/+2+10+10+5Trap sense +5
18th+13/+8/+3+11+11+6Wild healing +20
19th+14/+9/+4+11+11+6-
20th+15/+10/+5+12+12+6Wind walk 1/day, trap sense +6

New core wilderness warrior (favored class of night elves). Affiliation: any. Hit Die d8; 6 skill points; good Fort/Ref. Proficient with all simple and martial weapons, light and medium armor, and shields.

Track: Bonus Track feat at 1st level.

Nature Sense (Ex): At 1st: +2 on Knowledge (nature) and Survival.

Wild Healing (Ex): At 2nd: with 5 ranks Survival, spend 1 hour and make a DC 15 Survival check to prepare a wilderness poultice. Then make a Heal check (DC 10); subject recovers 1 hp per point over 10. Once/subject/day. Competence bonus to that Heal check +5 at 6th, +10 at 10th, +15 at 14th, +20 at 18th.

Woodland Stride (Ex): At 3rd: move through natural undergrowth at normal speed without damage or impairment.

Trackless Step (Ex): At 4th: leave no trail in natural surroundings unless desired.

Uncanny Dodge (Ex): At 4th: retain Dex bonus to AC when flat-footed or struck by an invisible attacker.

Trap Sense (Ex): At 5th: +1 Reflex vs traps and +1 dodge AC vs traps; +1 every three levels thereafter (max +6 at 20th).

Spell-Like Abilities: Locate object 1/day (6th), locate creature 1/day (11th), commune with nature 1/day (13th), find the path 1/day (16th), wind walk 1/day (20th). Caster level = scout level.

Improved Uncanny Dodge (Ex): At 7th: cannot be flanked (except by a rogue with 4+ more rogue levels than scout levels).

Swift Tracker (Ex): At 8th: track at normal speed without the -5 penalty.

Venom Immunity (Su): At 9th: immune to organic poisons.

Evasion (Ex): At 12th: no damage on a successful Reflex save for half (light or no armor).