Savagekin

World of Warcraft: Alliance Player's Guide (APG)Updated WoW RPG (3.5)

Savagekin is a D&D 3.5 character class from APG. Hit die d8.

Requirements

Race: Any. Alignment: Neutral, neutral good, or neutral evil only . Affiliation: Any. Special: The savagekin must be able to wild shape (lik e a druid) twice per day.

Type
Prestige
Hit Die
d8

Class Skills

Advancement

LevelBABFortRefWillSpecial
1+0+2+0+2Beast checks, improved wild shape, speak with animals, survival skill
3+2+3+1+3Beastly abilities (1), companion shape
6+4+5+2+5Beastly abilities (2)Large shape, extra companion
9+6+6+2+6Beastly abilities (3), magical beast shape

The most primal of druids, savagekin bear an ancient but obscure legacy. Whereas some druids seek to command nature or bond with it, the savagekin surrenders herself to the natural world, abandoning much of her humanity to live with the beasts. Those who adopt this role may find they pay a steep price for power. Savagekin are druids who spend most of their time in animal form. They travel in packs with their fellow beasts. As animals they gain strength and finesse, but come close to become irreversibly feral. Savagein constantly battle the inner beasts that threaten to consume them, clinging to their last vestiges of sentience. in the W orld: Half-elves, who straddle the world between human

Weapon and Armor Proficiency: Savagekin gain no additional proficiencies with weapons or armor.

Beast Checks (Ex): Certain abilities of the savagekin come with a penalty: the beast check. A beast check requires a Will save (DC varies depending on the ability). If the check fails, the savagekin's intelligence becomes bestial (her Intellect drops to 4 - or doesn't change, if it's 4 or lower) for a number of hours equal to 8 - 1 per point of Spirit bonus (minimum 1 hour). She is unable to cast spells, use spell-like abilities, employ Intellect- , Agility- or Charisma-based skills (except Balance, Escape Artist and Intimidate), or revert from animal form to normal form. (She can, use wild shape to the forms of different Multiple failed beast checks result in a longer time spent in this feral state. A t the end of this time, the savagekin makes another Will save at the same DC as the original beast check. If she fails, she retains her bestial intelligence for a number of days equal to 8 -1 per point of Spirit bonus (minimum 1 day) and her alignment changes to neutral. At the end of this time, she makes a third Will save, again at the same DC. If she fails, her Intellect drops to 2 permanently. Only a miracle or wish can restore her sentience. Improved

Wild Shape (Su): The savagekin may remain in animal form indefinitely. If she remains in that form for more than a day, she must make a DC 13 beast check. Every additional day in that form requires a new beast check and increases the DC by +1. In addition, returning to her natural (humanoid) form is difficult; savagekin enjoy their wild shapes and prefer remaining in animal form. To assume her natual form, the savagekin must make a beast check (DC = 10 + the savagekin's level in this class). Failure indicates that she retains her animal form, in addition to the other effects of failing a beast check.

Speak with Animals (Sp): The savagekin may speak with animals at will, while in wild shape. This is in addition to the normal ability to communicate with creatures of the same species. Survival Skill (Ex): Savagekin receive a +2 bonus on Knowledge (nature) and Survival checks.

T ooth and Claw (Ex): At 2nd level, while in animal form, the savagekin may fly into a rage. This is identical to a barbarian's rage ability , except she does not suffer fatigue at the end of the rage. However if she is still in animal form at the end of the rage, she must make a DC 17 beast check. A savagekin can invoke the power of tooth and claw once per day .

Spontaneous Allies (Ex): At 2nd level, the savagekin may sacrifice one of her day's wild shapes and use it to cast a summon nature's ally spell of a level equal to her savagekin level -1.

Fang and Claw (Ex): At 2nd level, when in animal form, the savagekin's natural weapons sharpen and her hide toughens. For every two savagekin levels she possesses, she gains a +1 bonus on damage rolls with natural weapons and a +1 bonus to her natural armor when she is in animal form.

Beastly Abilities (Su): At 3rd level, the savagekin can draw upon the feral forces of nature to increase her physical abilities. When she uses wild shape to assume an animal or magical beast form, she can choose to increase her Strength, Agility, or Stamina; if she does, the chosen ability gains a bonus of +1 per the savagekin's level in this class. If she uses this ability, the savagekin must make a beast check (DC = 15 + her level in this class) when she assumes the animal form. A t 6th level, the savagekin can choose to increase two physical ability scores when she uses wild shape. If she does so, she must make two beast checks. (She can choose to increase only one score if she wishes.) At 9th level, the savagekin can increase all three physical ability scores, but must make three beast checks if she does so.

Companion Shape (Su): At 3rd level, the savagekin may adopt the shape of her animal companion, if she has one.

Animal Trance (Sp): At 3rd level, while in animal form, the savagekin can use animal trance as a spell-like ability. She may do this once per day at 3rd level, twice per day at 6th level, and three times per day at 9th level. If she is in a form identical to the creature on which she's attempting to use this ability, the creature takes a -4 penalty on its saving throw.

Animal Power (Sp): At 4th level, while in animal form, the savagekin may use one of the following spells on herself once per day as an immediate action: bear's endurance, bull's strength, cat's grace or owl's wisdom. Extra

Wild Shape (Su): At 4th and 8th level, the savagekin may use wild shape an additional time per day.

Unlimited Shape (Ex): A t 5th level, the savagekin may use wild shape to assume the shape of any Small or Medium animal with which she's familiar.

Large Shape (Ex): At 6th level, a savagekin can use wild shape to assume the form of any Large animal with which she's familiar.

Extra Companion (Ex): At 6th level, a savagekin gains a second animal companion, as a druid of her level. (If she didn't have an animal companion before, she gains one now.)

Animal Growth (Sp): At 7th level, once per day while in animal form, the savagekin can use animal growth as a spell-like ability on herself or one of her animal companions. This ability is a swift action, and the savagekin's caster level equals her savagekin level.

Tiny Shape (Ex): A t 7th level, the savagekin can assume the shape of a Tiny animal with which she is familiar.

Huge Shape (Ex): A t 8th level, the savagekin can assume the shape of a Huge animal with which she is familiar.

Magical Beast Shape (Su): At 9th level, the savagekin may use her wild shape ability to assume the forms of magical beasts as well as animals. Army of Animals (Su): At 10th level, the savagekin can summon 1d4+1 animals of the same type as one of her animal companions. This ability is otherwise similar to a summon nature's ally spell. Using this ability is a standard action that provokes attacks of opportunity. The animals remain for 1 minute per savagekin level. Table 3 -8: The Savagekin (Svg) Base Class Attack Fort Ref Will Level Bonus Save Save Save Special 1st +0 +2 +0 +2 Beast checks, improved wild shape, speak with animals, survival skill 2nd +1 +3 +0 +3 Tooth and claw, spontaneous allies, fang and nail 3rd +2 +3 +1 +3 Beastly abilities (1), companion shape 4th +3 +4 +1 +4 Extra wild shape, animal grace 5th +3 +4 +1 +4 Unlimited shape 6th +4 +5 +2 +5 Beastly abilities (2)Large shape, extra companion 7th +5 +5 +2 +5 Animal growth, Tiny-shape 8th +6 +6 +2 +6 Extra wild shape, Huge shape 9th +6 +6 +2 +6 Beastly abilities (3), magical beast shape 10th +7 +7 +3 +7 Army of animals