Pyremaster

World of Warcraft: Horde Player's Guide (HPG)Updated WoW RPG (3.5)

Pyremaster is a D&D 3.5 character class from HPG. Hit die d8.

Requirements

Race: Orc only, though it is conceivable that orcs could teach the class's secrets to others. Affiliation: Any , though as only orcs are pyremasters, they are all independent or members of the Horde. Base Attack Bonus: +3. Skill: Knowledge (arcana) 2 ranks, Knowledge (religion) 8 ranks. Special: The pyremaster must have conducted a funeral for a great orc warrior (at least 10th level). Also, at one time he must have willingly exposed himself to at least 30 points of fire damage and survived.

Type
Prestige
Hit Die
d8

Class Skills

Advancement

LevelBABFortRefWillSpecial
1+0+2+0+2Funerary rites, resistance to fire 5
2+1+3+0+3Amplify flame
3+2+3+1+3Resistance to fire 10, summon burning undead
5+3+4+1+4Amplify flame (10 ft.), create pyre, pyremaster's brand
6+4+5+2+5Immunity to fire, speak with ashes
7+5+5+2+5Fiery divination
8+6+6+2+6Amplify flames (20 ft.), control bones
10+7+7+3+7Dominate flaming creature

Orcs burn their dead. In a world filled with magic, magic insinuates itself in ritual. Founded in the mysteries of certain cults on Draenor, the pyremaster is the enactor of ritual. This funerary priest guides the dead through fire, through loss of flesh, so their naked spirits may conquer the elements; in order to protect his duties (and his person), he commands both bone and fire. Pyremasters in the W orld: Orc pyremasters are scattered across Azeroth. Places where fire and heat are dominant (particularly in the Burning Steppes and the Searing Gorge) are cult strongholds.

Weapon and Armor Proficiency: Pyremasters gains no new proficiencies with weapons or armor.

Funerary Rites (Su): A pyremaster conducts the funeral rites of the challenge of flame and flesh, which allegedly burns away impurity and weakness as the deceased's spirit goes to the afterlife. This ritual takes an hour to perform and requires a pyre, along with at least 10 gp of sacred oils and musks. The pyremaster can use this ability a number of times per day equal to half his pyremaster level. His caster level equals 5 + his pyremaster level. Flaming W eapons (Su): At 4th level, the pyremaster can set his weapons ablaze with magical fire at will. All weapons he wields, including natural weapons, gain the flaming property.

Create Pyre (Su): At 5th level, as a full-round action that provokes attacks of opportunity, the pyremaster can cause a 10-foot-by-10-foot section of ground within 30 feet to erupt in magical flames. The flames burn for 1 minute per pyremaster level. They deal 1d6 points of fire damage for every two levels the pyremaster has in this class. Creatures in the area when the pyremaster uses this ability can make Reflex saves (DC 10 + the pyremaster's level in this class + the pyremaster's Charisma modifier) to move to the nearest unoccupied square out of the flames and take half damage. A creature passing through the flames also takes this damage and cannot attempt a Reflex save to reduce it. The flames provide concealment. The pyremaster can use this ability at will. Note that his amplify flames ability affects it. A creature can dispel the pyre; the pyremaster's caster level with this ability is equal to his pyremaster level. Pyremaster's

Brand (Su): At 5th level, if a pyremaster makes a successful grapple check, he may brand his target instead of dealing damage. He places a mark on the character's skin that burns for 2d4 rounds, dealing 1d6 points of fire damage each round. Only one brand may burn on a creature's skin at a time. Anyone who receives a brand takes a -2 penalty on attack rolls against the pyremaster and -2 penalty on saves against the pyremaster's abilities for as long as the brand remains.

Immunity to Fire (Su): At 6th level, the pyremaster gains immunity to fire (natural and magical).

Speak With Ashes (Su): At 6th level, the pyremaster may speak with the ashes of a dead creature. He may ask as many questions as he wishes. The ashes' knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic or repetitive. If the creature's alignment was different from the pyremaster's, the ashes get a Will save (DC 10 + the pyremaster's levels in this class + the pyremaster's Charisma modifier) to resist this ability. The pyremaster can use this ability on ashes that have been deceased for any amount of time, but the ashes must represent the bulk of the creature's body. Partial ashes may be able to give partial answers or partially correct answers. Th e pyremaster cannot actually speak to the person (whose soul has departed). This ability instead draws on the imprinted knowledge stored in the ashes. The ashes retain the imprint of the soul that once inhabited them, and thus they can speak with all the knowledge that the creature had while alive. The ashes, however , cannot learn new information. Indeed, it can't even remember being questioned. The pyremaster can use this ability at will. Funerary Rites Bonuses Level of Cremated Character Pyremaster's Bonus 6th-9th +1 10th-12th +2 13th-15th +3 16th+ +4 These rites have a practical benefit as well as a religious one: the ritual brings the pyremaster closer to the spirits and bestows special blessings. For 24 hours after the pyremaster conducts a funeral for a great champion (of at least 6th level), he gains a morale bonus on his attack rolls, damage rolls and saving throws, and to Armor Class. The bonus depends on the level of the fallen creature, as shown on the table below. In the (likely) event of multiple funerals, the pyremaster receives the bonus only for the highest-level creature he's cremated that day.

Resistance to Fire (Su): The pyremaster has resistance to fire 5 at 1st level. This increases to resistance to fire 10 at 3rd level. Amplify Flame (Su): At 2nd level, the pyremaster can amplify a fire attack. Whenever the pyremaster deals fire damage (for example, if he uses a weapon with the flaming property, or if he casts rain of fire), the damage increases by +1 per damage die. For example, a flaming weapon in the pyremaster's hands deals an additional 1d6+1 points of fire damage, and rain of fire deals 3d6 points of bludgeoning damage and 2d6+2 points of fire damage. At 5th level, whenever any creature or object (friend or foe) within 10 feet of the pyremaster takes fire damage, the damage increases by +1 per damage die. At 8th level, the radius increases to 20 feet. Summon Burning

Undead (Sp): At 3rd level, the pyremaster can use summon undead as a spell-like ability. The level of the spell depends on the pyremaster's level in this class, as shown on the table below. Summon Burning Undead Levels Pyremaster's Level Spell 3rd-4th Summon undead IV 5th-6th Summon undead V 7th-8th Summon undead VI 9th-10th Summon undead VII The creatures the pyremaster summons with this ability are aflame. Their attacks (both melee and ranged) deal an additional +1d6 points of fire damage, and anyone who strikes them with natural weapons (such as fists) takes 1d6 points of fire damage. A creature who grapples one takes 1d6 points of fire damage each round. The undead also have the fire subtype. Table 3 -9: The Pyremaster (Pym) Base Class Attack Fort Ref Will Level Bonus Save Save Save Special 1st +0 +2 +0 +2 Funerary rites, resistance to fire 5 2nd +1 +3 +0 +3 Amplify flame 3rd +2 +3 +1 +3 Resistance to fire 10, summon burning undead 4th +3 +4 +1 +4 Flaming weapons 5th +3 +4 +1 +4 Amplify flame (10 ft.), create pyre, pyremaster's brand 6th +4 +5 +2 +5 Immunity to fire, speak with ashes 7th +5 +5 +2 +5 Fiery divination 8th +6 +6 +2 +6 Amplify flames (20 ft.), control bones 9th +6 +6 +2 +6 Flame of renewal 10th +7 +7 +3 +7 Dominate flaming creature

Fiery Divination (Sp): At 7th level, once per day as a full-round action, the pyremaster may stare into the still- burning embers of bones he's cremated and receive a portent of the future. This ability works like the divination spell. His caster level is 5 + his pyremaster levels. He is limited to one divination per set of bones.

Control Bones (Sp): At 8th level, the pyremaster can use control undead as a spell-like ability at will. He can use this ability only on skeletal creatures and risen creatures (and, at the GM's discretion, other creatures composed solely of bone). His caster level is 5 + his pyremaster levels, and the DC to resist it is (10 + pyremaster level + Charisma modifier).

Flame of Rebirth (Su): At 9th level, whenever the pyremaster would take fire damage, he instead heals a like amount of damage. For example, if a 9th-level pyremaster uses his create pyre ability on the ground he stands on, he regains 4d6+4 hit points (and an additional 4d6+4 each round). Dominate Flaming

Creature (Sp): At 10th level, the pyremaster uses dominate monster as a spell-like ability at will. He can use this ability only on creatures with the fire subtype. His caster level is 5 + his pyremaster levels, and the DC to resist it is (10 + pyremaster level + Charisma modifier).