Orc Warlord

Core (Rac)Forgotten Realms (3.0)

Requirements

Special: Barbarian rage ability.

Hit Die
d12
Skill Points
2+ Int

Class Skills

IntimidateCHA
JumpSTR
ListenWIS
RideDEX
Sense MotiveWIS
SpotWIS
SurvivalWIS

Advancement

LevelBABFortRefWillSpecial
1st+1+2+0+2Gather horde x 150%
2nd+2+3+0+3Inspire courage
3rd+3+3+1+3Gather horde x 200%
4th+4+4+1+4-
5th+5+4+1+4Final rage

Weapon and Armor Proficiency: Orc warlords gain no proficiency with any weapons, armor, or shields.

Gather Horde (Ex): An orc warlord can maintain a larger force of orc followers than a comparable leader could of other creatures. When determining the number of followers allowed for a warlord, multiply the amount listed in Table 2-25: Leadership in the DUNGEON MASTER‘S Guide by the listed value. These additional forces must be orcs. For example, a character with a leadership score of 15 could normally have up to twenty 1st-level, two 2nd-level, and one 3rd-level followers. A 1st-level orc warlord could have thirty 1st-level, three 2nd-level, and one 3rd-level follower, as long as at least ten of the 1st-level and one of the 2nd-level followers were ores. A 3rd-level orc warlord could have forty 1st-level, four 2nd-level, and two 3rd-level followers, so long as half of them were orcs.

Inspire Courage (Su): At 2nd level, the orc warlord gains the ability to inspire courage, which has the same effect as the bardic ability of the same name. The warlord makes an inspirational speech, bolstering his allies, against fear and improving their combat abilities. To be affected, an ally must hear the warlord speak for a full round. The effect lasts as long as the warlord speaks and for 5 rounds after the warlord stops speaking (or 5 rounds after the ally can no longer hear the warlord). While speaking, the warlord can fight but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by command word. Affected allies receive a +2 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. A warlord in the midst of a rage can use this ability, but in those cases the warlord’s speech is more of a rant of howls and curses than true speech.

Final Rage (Ex): At 5th level, the warlord gains the ability to incite a rage iii all his nearby allies for one last phenomenal attack. Any allies within ten feet of the warlord (including the warlord himself) immediately enter a rage, even if they could not normally do so or have used all their own rage ability for the day. If the warlord or an ally is already in a rage at the time or is capable of a greater rage, the affected creatures enter a greater rage instead (if an affected creature is already in a greater rage, this ability has no additional effect). This rage (or increase to greater rage) lasts until the warlord’s next turn, and all penalties for leaving a rage apply (for example, the creatures are fatigued, and if already fatigued they become exhausted). Invoking the final rage is a free action.