Orc Racial Class
Orc Racial Class is a D&D 3.5 character class from HPG. Hit die d10.
- Type
- Prestige
- Hit Die
- d10
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +0 | +2 | +0 | +0 | +1 Str, +1 Sta |
| 2 | +1 | +3 | +0 | +0 | +1 Sta, favored of the spirits |
| 3 | +2 | +3 | +1 | +1 | +1 Str, rage 2/day |
The World of Warcraft: the Roleplaying Game book does not include a racial class for orcs. This was partially to make them similar to humans, as these two races are the most important in the Warcraft world. If you would like to allow orcs to take racial levels, use the following racial class. Orc Levels Orcs can take up to three levels in "orc" at any time. When orcs take racial levels, they connect with their legacy as mighty warriors, as barbaric, demon-bred savages, and as shamanistic spiritu
+1 Sta
+1 Str
+1 Sta
Favored of the Spirits (Ex): Orcs connect with the spirits of the world as well as with their ancestors. At 2nd level, once per day as a swift action, an orc may gain a +2 sacred bonus to any one ability. This bonus lasts for 1d6 rounds, +1 round per point of Spirit modifier.
+1 Str
Rage 2/Day (Ex): Despite the fact that they are no longer under demonic influence, orcs can still enter bloodthirsty frenzies. Indeed, orcs respect and honor this trait. At 3rd level, you can use your battle rage ability twice per day; if you already have the ability to rage (from the barbarian class, for instance), you can rage two additional times per day instead of one. Table 2-1: The Orc Orc Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +2 +0 +0 +1 Str, +1 Sta 2nd +1 +3 +0 +0 +1 Sta, favored of the spirits 3rd +2 +3 +1 +1 +1 Str, rage 2/day VARIANT CLASSES The rules in W oW RPG allow for a wide range of character customization. No two hunters are alike, because they are of different races and have different skill, feat, equipment and animal companion selections. However, the classes are, by definition, somewhat limiting. Despite the fact that they are all different, all hunters also share certain traits - they sting with ranged weapons, they draw upon the aspects of animals, and they tame animals and magical beasts, among other things. Y et what about those hunters who, perhaps, don't do all these things? Or do them differently? Do hunters exist who draw strength from the landscape instead of from animals? The answer is certainly yes. A variant class takes one of the existing base classes and alters it slightly - usually swapping one class feature for another , or performing some other minor alterations. These variant classes allow a larger range of customization and represent slightly different concepts. In a way , the healer and arcanist classes already present variant classes: they have different paths. The healer class, for instance, has four variants: the druid, priest, shaman and witch doctor (described in More Magic & Mayhem). The classes presented here are more focused. Variant classes are an optional addition to the W oW RPG game. If you would like to play a variant class, first ask your GM to mak e sure it's okay. Hunter Variant: Melee Hunter Hunters use ranged weapons; everyone knows it. If you're going out to hunt animals, you have to hit them from a ways off, or they run away. Also, hunters deal with some nasty creatures - if they get too close, they risk being clawed, bit, gored and otherwise savaged. Plus if you start shooting early enough, you can hurt an opponent pretty badly before he gets anywhere close to you, and some hunter stings are best used at range. Despite these obvious benefits, some hunters focus their talents on melee weapons. These brave individuals take up the spear or axe and stalk dangerous creatures until they are close enough to pounce. They revel in the danger of their actions, feeling an unparalleled rush when they can bring a deadly creature down in equal combat - especially if they use their bare hands. The melee hunter's animal companion assists its master by distracting the enemy and flanking it. The melee hunter's aspect of the pack is especially useful. Melee Hunter Alterations Melee hunters do not have the sting class feature and they do not gain eagle eye at 7th level. Instead, they gain the following class features, at the indicated levels: • 1st