Nightcloak

Core (FP)Forgotten Realms (3.0)

Requirements

Spells: Ability to cast 2nd-level divine spells. Clerics must have access to the Darkness domain.
Patron: Shar.

Hit Die
d8
Skill Points
2+ Int

Class Skills

Advancement

Class Level BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Darkness spells +1 level of existing class
2nd +1 +3 +0 +3 Eyes of Shar +1 level of existing class
3rd +2 +3 +1 +3 Insidious magic +1 level of existing class
4th +3 +4 +1 +4 Shadow talk +1 level of existing class
5th +3 +4 +1 +4 Disk of night +1 level of existing class
6th +4 +5 +2 +5 True lies +1 level of existing class
7th +5 +5 +2 +5 Mind of Shar +1 level of existing class
8th +6 +6 +2 +6 Shar’s caress +1 level of existing class
9th +6 +6 +3 +6 Minion of Shar +1 level of existing class
10th +7 +7 +3 +7 Voice of ineffable evil +1 level of existing class

Weapon and Armor Proficiency: A nightcloak gains no weapon or armor proficiencies.

Spells per Day/Spells Known: At each nightcloak level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If the character had more than one spellcasting class before becoming a nightcloak, the player must decide to which class to add each nightcloak level for the purpose of determining spells per day and spells known.

Darkness Spells: A nightcloak can prepare any Darkness domain spell as if it were on her divine spell list. The spell uses a spell slot of a level equal to its level in the Darkness domain list. For instance, a cleric/nightcloak could prepare darkbolt as a 5th-level cleric spell, and a ranger/nightcloak could prepare frost ), these abilities still apply, and if the weapon has an enhancement bonus better than +2, the higher of the two bonuses is used.

True Lies (Sp): At 6th level, a nightcloak can reach into a creature’s mind and modify a subject’s memories as the 4th-level bard spell modify memory . A nightcloak can use this ability a number of times per tenday equal to her Charisma modifier (minimum one). The unholy property. This ability lasts for 1 round each time it is used, and can be invoked as a free action a number of times per day equal to the nightcloak’s Charisma bonus (minimum one). A nightcloak must decide to use this ability before the attack is made, and if the attack misses that use of Shar’s Caress is wasted.

Minion of Shar (Sp): Upon reaching 9th level, once per tenday as a standard action a nightcloak can summon one shadow per class level to do her bidding for a number of rounds equal to her class level. Any shadows this summoned shadow creates by draining Strength are under the control of the nightcloak, but vanish along with the original when the duration expires. The nightcloak is able to verbally communicate with the shadows as if she knew their language. She can also use her shadow talk ability to communicate with them.

Voice of Ineffable Evil (Sp): At 10th level, nightcloaks can command a creature as per the dominate monster spell 1/day as though cast by a sorcerer of a level equal to the nightcloak’s character level. The effect lasts one day. Unlike most spell-like abilities, voice of ineffable evil has a verbal component.