Melee Hunter

World of Warcraft: Horde Player's Guide (HPG)Updated WoW RPG (3.5)

Melee Hunter is a D&D 3.5 character class from HPG. Hit die d8; 4 + Int skill points per level.

Type
Base
Hit Die
d8
Skill Points
4 + Int

Variant of a World of Warcraft RPG class. Uses the parent class advancement except where this entry changes it.

Melee Hunter Alterations Melee hunters do not have the sting class feature and they do not gain eagle eye at 7th level. Instead, they gain the following class features, at the indicated levels: • 1st Level - Savage Strike (Ex): Savage strikes work similarly to stings, except that they apply to melee attacks instead of ranged attacks, and creatures that are immune to poison are not immune to savage strikes. A melee hunter gains the following savage strikes at the indicated levels. She can use a s

Level - Savage Strike (Ex): Savage strikes work similarly to stings, except that they apply to melee attacks instead of ranged attacks, and creatures that are immune to poison are not immune to savage strikes. A melee hunter gains the following savage strikes at the indicated levels. She can use a savage strike three times per day at 1st level and an additional time per day at 5th level and every 5 levels thereafter, just as with stings. Unlike stings, she can use more than one savage strike on a single attack. In fact, the melee hunter can use all three savage strikes on a single melee attack, if she likes, though doing so exhausts three of her daily savage strike uses. She cannot use a single strike more than once on a single attack. (She cannot use raptor strike twice on the same attack, for instance.) Raptor Strike: This strike is available at 1st level. The melee hunter can strike with the speed and savagery of a raptor. She may attempt a raptor strike with one normal melee attack. She must declare her intent to use raptor strike before she makes her attack roll. If she hits, her attack deals an additional +1d6 points of damage, +1 additional point of damage per hunter level. This extra damage is not multiplied on a critical hit. Mongoose Bite: This strike is available at 10th level. The melee hunter can twist out of the way of attacks and strike back with blinding speed, like a mongoose. When an enemy misses her in melee combat, she may use one of her savage strike uses to make an attack of opportunity against that opponent. Killer Strik e: This strike is available at 20th level. Like large predators, the melee hunter has no mercy and knows where to strike. If her attack hits, it automatically threatens a critical hit. • 7th Level - Bonus Feat: The melee hunter gains one bonus feat chosen from the list of warrior bonus feats, or martial weapon proficiency. Melee hunters also possess the same class features as normal hunters, but the aspect of the hawk feature is modified, as shown below. • Aspect of the Hawk: The damage bonus from aspect of the hawk applies to melee weapons, not ranged weapons. Hunter Variant: Wandering Hunter Most hunters bend their energies toward wild beasts, admiring their grace, speed and deadliness. Wandering hunters respect animals in the same way as other hunters, but not to the same degree. Wandering hunters travel across the world to experience new places. They find that their travels bring them new understandings. Their wanderings connect them to the land, and they are familiar with the wildness and the traits of many different areas - and are able to call upon these in combat.