Mantis Mercenary

Oriental Adventures (OA)Updated Oriental Adventures (3.0)

Mantis Mercenary is a D&D 3.5 character class from OA. Hit die d10; 2+ Int skill points per level.

Requirements

Feats Dodge, Weapon Focus (one of the following weapons: chain chijiriki, Jitte, kama, kusari-gama, nunchaku, sai, shikomi-zue, sianham, or tonfa).

Hit Die
d10
Skill Points
2+ Int

Class Skills

ClimbSTR
CraftINT
IntimidateCHA
JumpSTR
ProfessionWIS
SwimSTR

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Riding the waves, two-weapon fighting
2nd +2 +3 +0 +0
3rd +3 +3 +1 +1 Voice of the storm
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Yoritomo’s rolling wave

Weapon and Armor Proficiency: Mantis mercenaries are proficient with the following peasant and exotic weapons: chain, chijiriki, jitte, kama, kusari-gama, nunchaku, sai, shikomi-zue, siangham, and tonfa. They do not gain any additional armor proficiency.

Riding the Waves (Ex): Mantis mercenaries gain a +5 competence bonus on Balance checks made to keep their footing on an unsure surface, such as an uneven floor, ice, or a ship’s deck in a storm.

Two-Weapon Fighting: When wearing light armor or no armor, a Mantis mercenary can fight with two weapons as if he had the feats Ambidexterity and Two-Weapon Fighting. He loses this special bonus when fighting in medium or heavy armor, but not when using a double weapon (such as a kusari-gama).

Voice of the Storm (Su): A Mantis mercenary of at least 3rd level can summon the power of Osano-Wo, the Fortune of Storms, and channel it through his body for a moment. Once per day, a Mantis mercenary can add his class level as an enhancement bonus to his Strength. Activating this power is a free action, and the power lasts 1 round.

Yoritomo’s Rolling Wave (Ex): At 5th level, a Mantis mercenary learns the unique bobbing motion invented by Yoritomo. When using the Dodge feat, a Mantis mercenary adds his Intelligence or Wisdom bonus (whichever is higher) to the dodge bonus to AC granted by the feat.