Magelord

Core (LE)Forgotten Realms (3.5)

Requirements

Skills: Intimidate 3 ranks , Knowledge (arcana) 6 ranks , Knowledge (history) 6 ranks

Feats: Improved Initiative , Spell Mastery , Signature Spell , Weapon Focus (ray)

Spells: Ability to cast 5th-level arcane spells.
Special: You must have the evasion special quality as either a class feature or a racial trait.
Special: You may not be lawful in alignment.
Special: You must be tutored by a magelord or obtain rare tomes to study the tradition. Either option costs no less than 10,000 gp or a service of equivalent value.

Hit Die
d4
Skill Points
2+ Int

Class Skills

Advancement

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting
1st +0 +0 +2 +0 Sneak Attack +1d6 +1 level existing arcane
2nd +1 +0 +3 +0 Bonus Mastered Spell +1 level existing arcane
3rd + 1 +1 +3 +1 Signature Supremacy +1 level existing arcane
4th +2 +1 +4 +1 Bonus Mastered Spell +1 level existing arcane
5th +2 +1 +4 +1 Sneak Attack +2d6 +1 level existing arcane
6th +3 +2 +5 +2 Bonus Mastered Spell +1 level existing arcane
7th +3 +2 +5 +2 Signature Supremacy +1 level existing arcane
8th +4 +3 +6 +3 Bonus Mastered Spell +1 level existing arcane
9th +4 +3 +6 +3 Sneak Attack +3d6 +1 level existing arcane
10th +5 +3 +7 +3 Magelord Mastery +1 level existing arcane

Weapon and Armor Proficiency: You gain no new proficiency with weapons, armor, or shields.

Spellcasting: At each magelord level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a magelord, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Sneak Attack (Ex): Beginning at 1st level, you deal extra damage when you are flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applied to ranged attacks only if the target is within 30 feet. See the rogue class feature, page 50 of the Player’s Handbook

Bonus Mastered Spell (Ex): When you attain 2nd level, you can choose one spell that you already know. From that point on you can prepare that spell without referring to a spellbook, as if you had chosen to master it with the Spell Mastery feat. You can choose another known spell to master in this manner at 4th, 6th, and 8th level.

Signature Supremacy (Ex): By 3rd level, you have become so familiar with your mastered spells that you can convert any 4th-level or lower prepared spell into any 4th-level or lower mastered spell, just as a good cleric can spontaneously cast prepared spells as cure spells. Upon attaining 7th level, you can convert any 9th-level or lower prepared spell into a 9th-level or lower mastered spell in the same manner

Magelord Mastery (Ex): At 10th level, you can apply one or more metamagic feats that you know to a spell that you have converted to a mastered spell by means of either the Signature Supremacy ability or the Signature Spell feat. The level of the prepared spell to be converted must equal or exceed that of the mastered spell with the desired metamagic feats applied, For example, you could convert the 5th-level prepared spell teleport into the 1st-level mastered spell Silent Spell feats