Mage-killer

Core (Mag)Forgotten Realms (3.0)

Requirements

Spellcasting: Ability to cast 4th-level arcane or divine spells. Ability to cast at least three spells that require Fortitude saves and at least three spells that require Reflex saves. (A spell that inflicts damage but allows no saving throw can substitute for any of these required spells.)

Hit Die
d4
Skill Points
2+ Int

Class Skills

Advancement

Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +2 Improved saves +1 level of existing class
2nd +1 +0 +0 +3 Augment summoning +1 level of existing class
3rd +1 +1 +1 +3 Improved saves +1 level of existing class
4th +2 +1 +1 +4 Spell Focus +1 level of existing class
5th +2 +1 +1 +4 Improved saves +1 level of existing class
6th +3 +2 +2 +5 Spell Focus +1 level of existing class
7th +3 +2 +2 +5 Improved saves +1 level of existing class
8th +4 +2 +2 +6 Spell Focus +1 level of existing class
9th +4 +3 +3 +6 Improved saves +1 level of existing class
10th +5 +3 +3 +7 Spell Focus feat +1 level of existing class

Weapon and Armor Proficiency: Mage-killers gain no proficiency with any weapon or armor.

Spells per Day: A mage-killer’s training focuses on magic. Thus, when a character gains a new level of mage-killer, she gains new spells per day as if she had also gained a level in whatever spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on).

If a character had more than one spellcasting class before she became a mage-killer, she must decide to which class she adds each level of mage-killer for purposes of determining spells per day when she adds the new level.

Improved Saves: The mage-killer learns to improve his resistance to the very sorts of spells he uses against others. At 1st level, and every odd-numbered level thereafter, he gains a +1 bonus on either his Fortitude or Reflex save. These bonuses stack.

Augment Summoning: At 2nd level, the character gains the Augment Summoning feat.

Spell Focus feat: At 4th level, the character gains a bonus Spell Focus feat in one of the following schools: Conjuration, Evocation, Necromancy, or Transmutation. Every even-numbered level thereafter, the character gains another bonus Spell Focus feat in one of these schools, until at 10th level the mage-killer has Spell Focus for all four schools listed.