Lightslayer
Lightslayer is a D&D 3.5 character class from HPG. Hit die d6.
Requirements
Race: Forsaken. Alignment: Any non-good. Affiliation: Horde. Skills: Knowledge (religion) 4 ranks, Stealth 8 ranks. Feat: Lightslayer (see Chapter 2: Class Options). Special: The character must follow the teachings of the Forgotten Shadow and train with the cult.
- Type
- Prestige
- Hit Die
- d6
Class Skills
| and Tumble | Dex |
| Balance | Dex |
| Climb | Str |
| Craft | Int |
| Disguise | Cha |
| Jump | Str |
| Knowledge (religion) | Int |
| Listen | Wis |
| Open Lock | Dex |
| Profession | Wis |
| Search | Int |
| Spot | Wis |
| Stealth | Dex |
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +0 | +0 | +2 | +0 | Canonic study, grace of shadows |
| 3 | +2 | +1 | +3 | +1 | Shield of sin, mystery of shadows |
| 4 | +3 | +1 | +4 | +1 | Backstab +2d6 |
| 5 | +3 | +1 | +4 | +1 | Field study, hidden agent |
| 6 | +4 | +2 | +5 | +2 | Backstab +3d6 |
| 7 | +5 | +2 | +5 | +2 | Greater shield of sin, haunt of shadows |
| 9 | +6 | +3 | +6 | +3 | Onyx mirror |
| 10 | +7 | +3 | +7 | +3 | Backstab +5d6 |
A shadow in the night, the lightslayer moves with the sound of a whisper to extinguish light wherever she finds it - specifically , she extinguishes the followers of the Holy Light. The lightslayer embraces the teachings of the Forgotten Shadow and develops her personal power by slaying enemies who stand in the light. Some consider lightslayers the dark mirror of the Scarlet Crusade, but in truth the two organizations have little in common. The Scarlet Crusade possesses a firm hierarchy; their fanaticism is orderly and focused. Lightslayers, on the other hand, usually work alone. They make use of stealth, hit-and-run tactics, and the element of surprise. The only strong similarity between
Weapon and Armor Proficiency: Lightslayers are proficient with all simple weapons and light armor , but no shields. Canonic Study: A lightslayer spends months learning the teachings of the Forgotten Shadow and studying the beliefs of her enemies. At first level she gains a +2 bonus on Knowledge (religion) checks relating to the Forgotten Shadow or the Holy Light.
Grace of Shadows (Sp): The lightslayer may use shadowmeld as a spell-like ability once per day. Her caster level equals her lightslayer level.
Backstab (Ex): This ability is identical to the rogue ability of the same name. The extra damage dealt increases by +1d6 every even level (2nd, 4th, 6th, 8th and 10th). If the lightslayer gets a backstab bonus from another source, the bonuses on damage stack.
Mystery of Shadows (Sp): At 3rd level the lightslayer may use invisibility as a spell-like ability once per day. Her caster level equals her lightslayer level.
Shield of Sin (Su): At 3rd level, the lightslayer's devotion to the Forgotten Shadow protects her against the destructive power of the Holy Light. The lightslayer gains +2 turn resistance against paladins and priests of the Holy Light.
Field Study (Ex): Her experience in the field grants a lightslayer firsthand knowledge of how best to hurt her enemies. At 5th level, the lightslayer gains a +2 bonus on melee damage rolls against paladins and priests of the Holy Light. Table 3 -5: The Lightslayer (Lts) Base Class Attack Fort Ref Will Level Bonus Save Save Save Special 1st +0 +0 +2 +0 Canonic study, grace of shadows 2nd +1 +0 +3 +0 Backstab +1d6 3rd +2 +1 +3 +1 Shield of sin, mystery of shadows 4th +3 +1 +4 +1 Backstab +2d6 5th +3 +1 +4 +1 Field study, hidden agent 6th +4 +2 +5 +2 Backstab +3d6 7th +5 +2 +5 +2 Greater shield of sin, haunt of shadows 8th +6 +2 +6 +2 Backstab +4d6 9th +6 +3 +6 +3 Onyx mirror 10th +7 +3 +7 +3 Backstab +5d6 The sun paladin led, crossbow at the ready. "There…" he said, pointing at a man-shaped tower of water in the distance. "One befouled deep element-" and then he stopped and gasped when a second ambling tower trundled into view. "The scouts said there was only one!" "The scouts are always wrong," Mertada said. "Shall we go back for reinforcements?" The sun paladin shook his head. "W e can't. The longer we take, the greater the chance that our truce falls apart. If we go back, they'll argue about who goes, then someone does something stupid, and this place will never be reclaimed. I have confidence in my skills. I'll take one elemental. You hold the other one at bay until I can come to your aid." "Y ou're confident." "Human trait," the sun paladin said. "Honest," he added, and he strode toward the spring. The tauren reluctantly followed. The smell of pollution assailed her, but it also strengthened her resolve. This was a battle she was born to fight. They charged together, Alliance and Horde, regardless of peril and distrust. Purpose consumed them both. As tall as three tauren, a sickly mottled black-green, the two towers of defilement spotted the newcomers. This didn't matter to Mertada. They were defiled - and that gave her power over them that they didn't suspect. The sun paladin shouted some garbled Alliance battle cry and fired his crossbow. The projectile burst into flames and screeched as it found its target. The paladin began to sing a battlesong, dropping his crossbow as he ran and drawing his sword in one single, perfect motion. Mertada followed until she was within ten strides of the nearest elemental, stopped, and whistled. Out of the brush charged several dogs, gleaming and white. One gave her a look that seemed to say: "You want us to attack that?" Mertada snorted and moved toward the elemental. She could see the paladin's longsword flash as it reflected the weak sunlight in its strokes. Or was it his aura?
Hidden Agent (Su): At 5th level, the Forgotten Shadow grants the lightslayer permanent protection. She manifests a persistent nondetection effect. A spellcaster who attempts to locate the lightslayer by divination (such as with clairaudience/clairvoyance, locate creature or similar spells) must make a caster level check (DC 15 + the subject's lightslayer level) or the spell fails.
Greater Shield of Sin (Su): The Forgotten Shadow's blessing increases in strength at 7th level. The lightslayer gains +4 turn resistance against paladins and priests of the Holy Light (this does not stack with shield of sin). Haunt of
Shadows (Sp): At 7th level the lightslayer may use greater invisibility as a spell-like ability once per day. Her caster level equals her lightslayer level.
Onyx Mirror (Su): At 9th level, the lightslayer's faith grows strong enough to protect her against the spellcasting abilities of her enemies. She gains spell resistance equal to 11 + her lightslayer level against divine spells cast by paladins and priests of the Holy Light and against all holy light spells (described in More Magic & Mayhem).