Ley Walker
Ley Walker is a D&D 3.5 character class from MMM. Hit die d6.
Requirements
Affiliation: Any. Skills: Spellcraft 8 ranks. Feats: Two metamagic feats. Spellcasting: Must be able to cast 3rd-level spells or runes.
- Type
- Prestige
- Hit Die
- d6
Class Skills
Advancement
| Level | BAB | Fort | Ref | Will | Special | Spells |
|---|---|---|---|---|---|---|
| 1 | +0 | +0 | +0 | +2 | Ley line attunement 1 +1 level of existing class | +1 level of existing class |
| 2 | +1 | +0 | +0 | +3 | Ley line manifestation +1 level of existing class | +1 level of existing class |
| 3 | +1 | +1 | +1 | +3 | Bonus feat +1 level of existing class | +1 level of existing class |
| 4 | +2 | +1 | +1 | +4 | Ley line attunement 2 +1 level of existing class | +1 level of existing class |
| 5 | +2 | +1 | +1 | +4 | Ley line manifestation +1 level of existing class | +1 level of existing class |
| 6 | +3 | +2 | +2 | +5 | Bonus feat +1 level of existing class | +1 level of existing class |
| 7 | +3 | +2 | +2 | +5 | Ley line attunement 3 +1 level of existing class | +1 level of existing class |
| 8 | +4 | +2 | +2 | +6 | Ley line manifestation +1 level of existing class | +1 level of existing class |
| 9 | +4 | +3 | +3 | +6 | Bonus feat +1 level of existing class | +1 level of existing class |
| 10 | +5 | +3 | +3 | +7 | Ley line attunement 4 +1 level of existing class | +1 level of existing class |
It is an occult truth, known to all who study the ways of magic and spellcraft, that great lines of power crisscross the lands of Azeroth. These lines of magic are often harnessed for mighty magical purposes, from the creation of moonwells to (some say) the powerful glowing dome in Dalaran. It is simply assumed that those with power eventually must seek out one of these sites. But those who study the mysteries of the ley lines discover something more. Certainly, there are lines of power that run across the land in a select few areas, but these are not the only lines - simply the most obvious. If these are thick, corded ropes of power, there are also tiny, web-thin threads that run between
Weapon and Armor Proficiency: The ley walker gains no additional weapon or armor proficiencies. Spell Slots per Day: Every time the ley walker gains a level, she gains new spell slots per day as if she had also gained a level in the spellcasting class she had before she added the ley walker level. She does not gain any other benefit a character of that class would have gained. If she had more than one spellcasting class before she became a ley walker, she must decide to which class she adds each level of ley walker for the purpose of determining spell slots per day.
Ley Line Attunement (Su): The ley walker's attunement to the raw magical energies of the world grants her certain abilities not available to other spellcasters. Rather than paying for metamagic augmentation with her own powers, she may draw upon the power of the world to make the sacrifice of magical energy on her behalf. The ley walker may ignore 1 level of spell level increase demanded by a metamagic feat when drawing upon this attunement. If this reduces the overall spell level increase to 0, the spell uses up a normal-level spell slot; also, if it would normally take longer than a standard action to cast (because it is a spontaneous spell, for example), it instead takes only a standard action. For instance, Rohah, a tauren shaman/ley walker has ley line attunement 1, and casts a 4th-level spell augmented by Empower Spell. Instead of casting it as a 6th-level spell (as Empower Spell increases the effective level by +2), he casts it as a 5th-level spell. If he used Enlarge Spell with this ability instead, the spell would not take a higher-level spell slot. Each day, the ley walker may cast a number of spells augmented in this manner equal to her Intellect or Spirit bonus (whichever is greater). At 4th level, the ley walker reduces the spell level cost by -2, at 7th level she reduces it by -3, and finally she reduces it by -4 at 10th level. (The level of the spell itself is never reduced, only the spell level increase levied by metamagic feats.) Ley Line Manifestations: At 2nd level, the ley walker may choose one of the following abilities, provided she meets the Spellcraft rank prerequisite for the ability. She may choose another ley line manifestation at 5th and 8th level.
Ley Healing (Su): The ley walker, as a standard action, may draw the power of the ley lines into herself, allowing them to knit her body closed. For a number of rounds equal to her level in this prestige class, the ley walker gains fast healing 5. The ley walker may do this a number of times per day equal to her Charisma bonus (minimum 1). Prerequisite: Spellcraft 10 ranks.
Ley Investment (Su): The ley walker is able to cast a spell with a duration longer than instantaneous and tap part of its energy into the ley lines of the world. The ley walker takes 2 points of Stamina damage for each week that she wishes the spell to persist, but the spell's effect is stationary; thus, it must be a spell that is cast upon a creature, object or area. If cast upon a creature or object and the creature or object moves more than 10 feet from the place where the spell was cast on it, the investment is broken. The Stamina damage heals naturally (and can be healed magically). This ability may be done any number of times per day, though it requires a Spellcraft check (DC 15 + twice the level of the spell). If the check fails, the ley walker takes the Stamina damage and casts the spell with its normal duration. For example, invisibility has a duration longer than instantaneous, so a ley walker can cast the spell with ley investment. He casts the spell on a treasure chest and wishes it to remain invisible for two weeks; thus, he takes 4 points of Stamina damage. The invisibility spell's duration changes to two weeks. Prerequisite: Spellcraft 13 ranks.
Ley Spell (Ex): The ley walker is able to infuse the power of the ley lines into her spells. She may cast any spell that deals hit point damage as a ley spell; doing so changes the casting time of that spell to 1 round and requires a Spellcraft check (DC 15 + the level of the spell). Half of the damage the spell deals is nonspecific energy, thereby circumventing immunities and energy resistances. If the Spellcraft check fails, the ley walker casts the spell normally. The ley walker may use this ability any number of times per day. Prerequisite: Spellcraft 10 ranks.
Ley Walking (Sp): The ley walker is able to rapidly traverse the ley lines that connect every place in the world. She can spontaneously cast dimension door by sacrificing a 4th-level spell slot or teleport by sacrificing a 5th-level spell slot. These spontaneous spells have casting times of 1 round, and doing so requires a Spellcraft check (DC 20 for dimension door, or DC 25 for teleport). If the Spellcraft check fails, the ley walker expends the spell slot with no effect. Prerequisite: Spellcraft 13 ranks.
Ley Weaving (Su): The ley walker may snatch up the threads of ley line energy and affix them to herself or an ally within 30 feet, allowing magical energy to strike the threads and flow away. This grants the target spell resistance of 18 + the ley walker's levels in this prestige class; however, this spell resistance applies to all magic (the target cannot suppress it). This effect may be dispelled at any time by either the target or the ley walker. Ley weaving is a standard action that does not provoke attacks of opportunity, and the ley walker can perform it a number of times per day equal to her Spirit modifier (minimum 1). The spell resistance lasts for 10 minutes per ley walker level. Prerequisite: Spellcraft 13 ranks. Bonus feat: At 3rd level, the ley walker gains a metamagic feat as a bonus feat. She gains another at 6th and 9th level, as well. She must meet all the prerequisites for her bonus feats. Table 1-6: The Ley Walker (Ley) Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells 1st +0 +0 +0 +2 Ley line attunement 1 +1 level of existing class 2nd +1 +0 +0 +3 Ley line manifestation +1 level of existing class 3rd +1 +1 +1 +3 Bonus feat +1 level of existing class 4th +2 +1 +1 +4 Ley line attunement 2 +1 level of existing class 5th +2 +1 +1 +4 Ley line manifestation +1 level of existing class 6th +3 +2 +2 +5 Bonus feat +1 level of existing class 7th +3 +2 +2 +5 Ley line attunement 3 +1 level of existing class 8th +4 +2 +2 +6 Ley line manifestation +1 level of existing class 9th +4 +3 +3 +6 Bonus feat +1 level of existing class 10th +5 +3 +3 +7 Ley line attunement 4 +1 level of existing class