Justiciar

Core (CW)Supplementals (3.5)

Requirements

Base Attack Bonus: +6

Alignment: Any lawful

Skills: Gather Information 5 ranks , Search 5 ranks , Survival 5 ranks

Feats: Skill Focus (Gather Information) , Track

Hit Die
d10
Skill Points
4+ Int

Class Skills

Advancement

Level BAB Fort Ref Will Special
1st +1 +0 +0 +2 Bring ‘em back alive, nonlethal strike +1d6
2nd +2 +0 +0 +3 Improved grapple, crippling strike
3rd +3 +1 +1 +3 Exotic Weapon Proficiency (manacles), street savvy +2
4th +4 +1 +1 +4 Nonlethal strike +2d6
5th +5 +1 +1 +4 Hog-tie
6th +6 +2 +2 +5 Street savvy +4
7th +7 +2 +2 +5 Nonlethal strike +3d6
8th +8 +2 +2 +6 Improved hog-tie
9th +9 +3 +3 +6 Street savvy +6
10th +10 +3 +3 +7 Intuition, nonlethal strike +4d6

Weapon and Armor Proficiency: Justiciars gain no proficiency with any weapon or armor.

Bring ‘em Back Alive (Ex): Whenever a justiciar attacks with a melee weapon, he can deal nonlethal damage with the weapon instead of lethal damage with no penalty on the attack roll. Normally, attempting to deal nonlethal damage with a weapon in this way incurs a —4 penalty on the attack roll.

Nonlethal Strike (Ex): A justiciar can make nonlethal strikes. Any time the character uses the bring ‘em back alive ability and his target would be denied her Dexterity bonus to Armor Class (whether she actually has a Dexterity bonus or not) or when the justiciar flanks the target, the justiciar’s attack deals an extra 1d6 points of nonlethal damage. This extra damage increases to 2d6 at 4th level, 3d6 at 7th level, and 4d6 at 10th level. Should the justiciar score a critical hit with a nonlethal strike, this extra damage is not multiplied.

A justiciar can use nonlethal strike only on a living creature with discernible anatomy—undead, constructs, oozes, plants, and incorporeal creatures are not subject to this extra damage. Also, creatures immune to nonlethal damage are immune to nonlethal strike damage. The justiciar cannot make a nonlethal strike against a creature with concealment.

Improved Grapple (Ex): At 2nd level, a justiciar receives Improved Grapple as a bonus feat even if he does not meet the prerequisites.

Crippling Strike (Ex): A justiciar of 2nd level or higher can make a nonlethal strike against an opponent with such precision that his blow weakens and hampers the opponent. When a justiciar damages an opponent with a nonlethal strike, that character also takes 1 point of Strength damage.

Use Rope check instead of a normal grapple check, while the opponent makes either a grapple check or an Escape Artist check. If the justiciar succeeds, the opponent is hog-tied. If the opponent succeeds, the hogtie attempt fails and the grapple continues.

If a justiciar successfully hog-ties an opponent, that person is considered bound and helpless. A bound opponent can attempt to escape by making an Escape Artist check opposed by the justiciar’s Use Rope check (including his +10 bonus; see Bind a Character on page 86 of the Player’s Handbook) or a Strength check (DC 23 for rope, DC 26 for chain or manacles, DC 28 for masterwork manacles) to break free.

Improved Hog-tie (Ex): A justiciar of 8th level or higher can make a hog-tie attempt without first pinning his opponent.Whenever a grapple is established, the justiciar can use an attack action to make a hog-tie attempt. Also, if the justiciar has the paladin who becomes a justiciar may continue advancing as a paladin.