Infiltrator
Infiltrator is a D&D 3.5 character class from WRPG. Hit die d6; 6 + Int skill points per level.
Requirements
- Hit Die
- d6
- Skill Points
- 6 + Int
Class Skills
| Appraise | INT |
| Balance | DEX |
| Bluff | CHA |
| Climb | STR |
| Craft | INT |
| Decipher Script | INT |
| Diplomacy | CHA |
| Disguise | CHA |
| Escape Artist | DEX |
| Forgery | INT |
| Gather Information | CHA |
| Hide | DEX |
| Intimidate | CHA |
| Jump | STR |
| Listen | WIS |
| Move Silently | DEX |
| Open Lock | DEX |
| Perform | CHA |
| Profession | WIS |
| Search | INT |
| Sense Motive | WIS |
| Sleight of Hand | DEX |
| Speak Language | — |
| Spot | WIS |
| Swim | STR |
| Tumble | DEX |
| Use Magic Device | CHA |
| Use Rope | DEX |
| Use Technological Device | — |
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1st | +0 | +0 | +2 | +0 | Canny defense, smooth talker, connections |
| 2nd | +1 | +0 | +3 | +0 | Uncanny dodge |
| 3rd | +2 | +1 | +3 | +1 | Flawless disguise |
| 4th | +3 | +1 | +4 | +1 | Suggestion 1/day |
| 5th | +3 | +1 | +4 | +1 | Improved uncanny dodge |
| 6th | +4 | +2 | +5 | +2 | Suggestion 2/day |
| 7th | +5 | +2 | +5 | +2 | Slippery mind |
| 8th | +6 | +2 | +6 | +2 | Mass suggestion 1/day |
| 9th | +6 | +3 | +6 | +3 | Hide in plain sight |
| 10th | +7 | +3 | +7 | +3 | Dominate 1/day |
Alliance espionage prestige class. Poor BAB. Proficient with simple weapons and light armor.
Canny Defense (Ex): While unarmored and wielding a melee weapon, add Int bonus to AC (max = infiltrator level).
Smooth Talker (Ex): At 1st: +2 Bluff and Sense Motive.
Connections (Ex): At 1st: 1/day seek a contact (1d20 + level + Cha vs DC by importance).
Other Features: Uncanny dodge, flawless disguise, suggestion/mass suggestion, improved uncanny dodge, slippery mind, hide in plain sight, dominate monster.