Infiltrator
Infiltrator is a D&D 3.5 character class from WoW. Hit die d6.
Requirements
Affiliation: Alliance only. Skills: All of the following skills must have a minimum of 5 ranks, and at least two must have a minimum of 8 ranks: Bluff, Diplomacy, Disguise, Gather Information, Listen and Sense Motive.
- Type
- Prestige
- Hit Die
- d6
Class Skills
| Appraise | Int |
| Balance | Dex |
| Bluff | Cha |
| Climb | Str |
| Craft | Int |
| Decipher Script | Int |
| Diplomacy | Cha |
| Disguise | Cha |
| Escape Artist | Dex |
| Forgery | Int |
| Gather Information | Cha |
| Intimidate | Cha |
| Jump | Str |
| Listen | Wis |
| Open Lock | Dex |
| Perform | Cha |
| Profession | Wis |
| Search | Int |
| Sense Motive | Wis |
| Sleight of Hand | Dex |
| Speak Language | |
| Spot | Wis |
| Stealth | Dex |
| Swim | Str |
| Tumble | Dex |
| Use Magic Device | Cha |
| Use Rope (Agy) and Use T echnological Device | Int |
Infiltrators are a select group tasked with protecting the Alliance, whether from the attacks of the Horde or by those who would attempt to shatter it from within by manipulating internal rivalries. The infiltrator is a manipulator, a charmer and a spy who wears her weapons hidden beneath fine clothing as she dives into the dark waters of politics, diplomacy and intrigue.
Weapon and Armor Proficiency: Infiltrators are proficient with all simple weapons, all ranged martial weapons, and with light armor.
Canny Defense (Ex): An infiltrator's instincts and intelligence are so honed that she can judge the angle and thrust of an incoming blow sufficiently to deflect or otherwise avoid the attack. When unarmored and wielding a melee weapon, the infiltrator may add 1 point of Intellect bonus (if any) per infiltrator class level to her AC. For example, a 2nd-level infiltrator with an Intellect of 16 (granting a +3 bonus) adds a +2 to her AC when wielding a sword; when she has advanced to 4th level, she gains a +3 bonus (the maximum allowed by her Intellect score, even though her infiltrator levels would allow another point). This bonus to AC applies even against touch attacks, but not if the infiltrator is flat-footed or otherwise denied her Agility bonus.
Connections (Ex): Infiltrators excel at what they do because of what they know, but also because of who they know, and they continually gather friends in high and low places across the land. Starting at 1st level, once per day, in any inhabited environment - even one she has never been to before - the infiltrator can check to see if she has a connection in the area. Roll 1d20 + infiltrator class level + Charisma bonus; the level of connection the infiltrator possesses in the area is based on the result of the roll: Connection Result Level Example 10 Low commoner City guard, apprentice 15 High commoner Captain of the guard, trader, merchant 20 Local noble City ruler, ambassador, merchant prince 25 Local legend Archmage, Lord Captain of the Knights of the Silver Hand 35 Famous legend Jaina Proudmoore, Thrall, Tyrande Whisperwind If the infiltrator is attempting to find a specific type of contact (for example, a jeweler rather than merely a merchant, or a necromancer rather than simply an arcanist), the DC of the check rises by +5. However, 5 or more ranks in an appropriate Knowledge skill will provide a +2 synergy bonus - Knowledge (religion), for instance, will help the infiltrator if she seeks a priest, but will do no good if she seeks the captain of the guard.
Smooth T alker (Ex): When an infiltrator advances to 2nd level and for each level thereafter, she selects one of the following skills and gains a +1 competence bonus: Bluff, Diplomacy, Gather Information, Intimidate or Perform. The maximum bonus that can be granted by the smooth talker ability is equal to the infiltrator's Charisma bonus.
Uncanny Dodge (Ex): An infiltrator of 2nd level or higher retains her Agility bonus to AC (if any) even when she is caught flat-footed or struck by an invisible attacker. She still loses her Agility bonus to AC if immobilized. If an infiltrator already has uncanny dodge from a different class, she automatically gains improved uncanny dodge.
Flawless Disguise (Ex): After achieving 3rd level, the infiltrator adds a +4 competence bonus on all Disguise checks and can take 10 on all Disguise checks regardless of circumstance.
Suggestion (Sp): Once an infiltrator has advanced to 4th level, she can cast suggestion once