Human Paladin
Human Paladin is a D&D 3.5 character class from APG. Hit die d10; 2 + Int skill points per level.
- Type
- Base
- Hit Die
- d10
- Skill Points
- 2 + Int
Variant of a World of Warcraft RPG class. Uses the parent class advancement except where this entry changes it.
Human Paladin Alterations The human paladin has different weapon proficiencies than the normal paladin. Human paladins do not gain aura of might at 3rd level or aura of retribution at 12th level. Instead, the human paladin gains the following class features, at the indicated levels: • 1st Level - Weapon Proficiency: Bows and guns are for cowards, and the human paladin disdains them. He is not proficient with any ranged weapons. However, paladins have a long history of hammer fighting, and they
Focus (Ex): Human paladins gain Weapon Focus with the greathammer and warhammer. • 3rd Level - Aura of Faith (Su): Instead of an aura of might, a human paladin has an aura of faith. This aura invigorates followers of the Holy Light. Allies within the aura who revere the Holy Light gain a +1 morale bonus on attack and damage rolls. This bonus increases to +2 at 6th level, +3 at 9th level, +4 at 12th level, and +5 at 15th level. • 12th Level - Aura of Searing Light (Su): In lieu of an aura of retribution, the human paladin gains an aura of searing light. This aura causes a bright golden glow to emanate from him, providing clear illumination out to the edge of its radius and shadowy illumination twice as far. Living enemies within the aura must make Fortitude saves (DC 10 + 1/2 paladin level + Charisma bonus) or be blinded for 1 round. Those who make their saves are immune to this use of aura of searing light. In addition, each round on the paladin's turn, demons and undead within the aura take 2d6 points of holy damage, +1 per Charisma bonus. These creatures can attempt Fortitude saves (DC 10 + 1/2 paladin level + Charisma modifier) to halve the damage. The base damage increases to 3d6 at 15th level and 4d6 at 20th level. Ironforge Dwarf Warrior: Dwarf Sharpshooter Ironforge dwarves have a strong tradition of firearms proficiency. In particular, they focus on the long rifle and the blunderbuss. Dwarven riflemen were valuable assets in the Third War, able to pick off vulnerable and important targets from behind their own lines. Honed senses allow these skilled dwarves to detect when their equipment is likely to break down on them, and they have a certain ability to quickly clear a jam so they can get back to fightin'.