Half-Ogre
Half-Ogre is a D&D 3.5 character class from HPG. Hit die d8; 4 + Int skill points per level.
- Type
- Prestige
- Hit Die
- d8
- Skill Points
- 4 + Int
Class Skills
| and Swim | Str |
| Climb | Str |
| Craft | Int |
| Handle Animal | Cha |
| Jump | Str |
| Listen | Wis |
| Profession | Wis |
| Spot | Wis |
| Survival | Wis |
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +0 | +2 | +0 | +0 | +1 Str, +1 Spt |
| 2 | +1 | +3 | +0 | +1 | +1 Spt, +1 Sta |
| 3 | +2 | +3 | +1 | +1 | +1 Str, +1 Sta, Size Increase |
Half-ogres can take up to three levels in "half-ogre" at any time. An individual's acquisition of racial levels indicates a pursuit of his ogre nature, strengthening both his physical and spiritual form in the process. The strengthening of his ogre blood slowly increases a half-ogre's size, until he becomes a Large creature by 3rd level. Half-ogre levels stack with a divine spellcasting class level for purposes of determining caster level for spells. If the half-ogre has two divine spellcasting classes, add the racial levels to the higher of the two.
+1 Spt
+1 Str
Weapon and Armor Proficiency: Half-ogres with levels in half-ogre are proficient in the use of all simple weapons, and with light and medium armor.
+1 Spt
+1 Sta
+1 Sta
+1 Str
Size Increase: At 3rd level, the half-ogre's continued growth sends him into Large creature range. He loses the powerful build ability and his size i ncreases to Large, which has the following effects: • His space increases to 10 feet. • His natural reach increases to 10 feet. • He takes a -1 size penalty to AC and a -1 size penalty on attack rolls. • He must wield weapons of Large size or take penalties. Similarly, he must wear armor appropriately sized for him, which costs twice as much as normal. • His lifting and carrying capacities double. Note that the half-ogre's gear does not grow along with him. Half-ogre Level Base Attack Bonus Fort Save Ref Save Will Save Special