Gladiator
Gladiator is a D&D 3.5 character class from WoW. Hit die d10.
Requirements
Affiliation: Any. Base Attack Bonus: +5. Skills: Bluff 2 ranks, Intimidate 5 ranks. Feats: Cleave, Dodge, Power Attack.
- Type
- Prestige
- Hit Die
- d10
Class Skills
| Bluff | Cha |
| Climb | Str |
| Craft | Int |
| Intimidate | Cha |
| Jump | Str |
| Knowledge (military tactics) | Int |
| Perform | Cha |
| Sense Motive (Spt) and Swim | Str |
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +0 | Supreme cleave |
| 2 | +2 | +3 | +0 | +0 | Command |
| 3 | +3 | +3 | +1 | +1 | Two-handed mastery, critical strike (1d4), Weapon Focus |
| 4 | +4 | +4 | +1 | +1 | Weapon proficiency, Mobility |
| 5 | +5 | +4 | +1 | +1 | Critical strike (2d4), Weapon Specialization |
| 6 | +6 | +5 | +2 | +2 | Maximize blow (1/day), weapon proficiency, Weapon Focus |
| 7 | +7 | +5 | +2 | +2 | Spring Attack, critical strike (3d4) |
| 8 | +8 | +6 | +2 | +2 | Weapon proficiency, maximize blow (2/day) |
| 9 | +9 | +6 | +3 | +3 | Critical strike (4d4), Weapon Focus |
A gladiator has devoted himself to the mastery of close combat. This single-minded devotion to weaponry and fighting styles makes him a feared enemy to those who cross him and a valued ally to those who manage to befriend him. Though gladiators practice with as many weapons as possible, each chooses a single weapon and strives to master it until it becomes an extension of his being and allows him to cut a bloody swath through his foes. Among the Horde, gladiators are known as blademasters.
Weapon and Armor Proficiency: Gladiators are proficient with all simple and martial weapons and with light and medium armor.
Supreme Cleave (Ex): At 1st level, the gladiator can take a 5-foot step between attacks when using the Cleave or Great Cleave feat if he has not otherwise moved in that round. This ability can be used once per round and counts as the gladiator's 5-foot step for the round.
Command (Ex): Beginning at 2nd level, the gladiator can use his commanding presence to rally his allies, granting a +1 morale bonus on attack rolls for all allies within 20 feet of the gladiator. This bonus increases by +1 at every other level thereafter, to a maximum of +5 at 10th level. The command ability is usable once per day and lasts a number of rounds equal to 1 + the gladiator's Charisma bonus.
T wo-Handed Mastery (Ex): After achieving 3rd level, a gladiator adds double his Strength modifier to damage rolls when wielding a two-handed weapon.
Critical Strike (Ex): The overwhelming strength and power of a gladiator of 3rd level or higher can cause greater than normal damage on critical hits. Once per day, when scoring a critical threat, the gladiator may declare it a critical strike. If the critical confirms, the gladiator deals +1d4 additional points of damage. This damage increases to +2d4 points at 5th level, +3d4 at 7th level and +4d4 at 9th level. Similarly, the gladiator may attempt a critical strike twice per day at 5th level, three times per day at 7th level and four times per day at 9th level. Each critical strike declared counts against the number available for the day regardless of whether or not the critical confirms. Weapon Focus: At 3rd level and every third level thereafter (6th and 9th), a gladiator receives Weapon Focus as a bonus feat. The gladiator must fulfill all prerequisites for the bonus feat. Table 4-11: The Gladiator (Gla) Class Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +1 +2 +0 +0 Supreme cleave 2nd +2 +3 +0 +0 Command 3rd +3 +3 +1 +1 Two-handed mastery, critical strike (1d4), Weapon Focus 4th +4 +4 +1 +1 Weapon proficiency, Mobility 5th +5 +4 +1 +1 Critical strike (2d4), Weapon Specialization 6th +6 +5 +2 +2 Maximize blow (1/day), weapon proficiency, Weapon Focus 7th +7 +5 +2 +2 Spring Attack, critical strike (3d4) 8th +8 +6 +2 +2 Weapon proficiency, maximize blow (2/day) 9th +9 +6 +3 +3 Critical strike (4d4), Weapon Focus 10th +10 +#7 +3 +3 Whirlwind Attack, weapon proficiency, Weapon Specialization, maximize blow (3/day)
Weapon Proficiency: At 4th level and every other even level thereafter (6th, 8th and 10th), a gladiator selects a bonus feat that is an Exotic Weapon Proficiency with a melee weapon. Mobility: Upon reaching 4th level, a gladiator receives Mobility as a bonus feat. Weapon Specialization: At 5th level and again at 10th level, a gladiator receives Weapon Specialization as a bonus feat. The gladiator must fulfill all prerequisites for the bonus feat.
Maximize Blow (Ex): A gladiator of 6th level or higher gains the maximize blow ability, allowing him to declare maximum damage prior to rolling an attack to hit a target. If the attack succeeds, the weapon automatically inflicts its full damage. This applies only to the weapon's damage; damage due to any other variable is applied normally. This ability may be used one additional time per day for each two additional levels, to a maximum of three times per day at 10th level. Spring Attack: Upon achieving 7th level, a gladiator receives Spring Attack as a bonus feat. Whirlwind Attack: A gladiator who reaches 10th level receives Whirlwind Attack as a bonus feat.