Far Seer

World of Warcraft: Horde Player's Guide (HPG)Updated WoW RPG (3.5)

Far Seer is a D&D 3.5 character class from HPG. Hit die d8; 4 + Int skill points per level.

Type
Base
Hit Die
d8
Skill Points
4 + Int

Variant of a World of Warcraft RPG class. Uses the parent class advancement except where this entry changes it.

Far Seer Alterations Far seers do not add Intimidate, Knowledge (nature) or Survival to their list of class skills. They do not get a +2 bonus on Craft (alchemy) or Spellcraft checks, nor can they gain access to the Elements domain. They do not gain the flametongue/frostbrand inspiration at 4th level, the ghostwolf inspiration at 8th level, or the purge inspiration at 12th level. Instead, far seers gain the following class features at the indicated levels: • 1st Level - Additional Class Skills:

Level - Summon Spirit Allies (Ex): Far seers have a rapport with spirit creatures. Add summon nature's ally I-IX to the far seer's shaman spell list. She can use these spells only to summon spirit animals (updated summon nature's ally lists appear in the Monster Guide, and spirit beasts are described in Chapter 9: Creatures). • 8th

Level - The Sight of W orlds (Ex): Far seers are renowned for their ability to see distant places. At 8th level, a far seer gains a number of benefits related to this legacy. She can cast clairaudience/clairvoyance and eye of Kilr ogg as 3rd-level shaman spells. Whenever she casts a divination (scrying) spell, she can also see invisible creatures and objects through the spell, as though under the effects of see invisibility. In addition, she does not need a focus to cast scrying; she closes her eyes and experiences the visions. • 12th Level - Glimpses of the Future (Su): Far seers gain small glimpses of the future, which allow them to alter their actions accordingly to change the future's outcome in tiny ways. At 12th level, a far seer gains a +1 insight bonus: On her turn, as a free action, she can choose to apply this bonus to AC, on attack rolls, on damage rolls, or on all saving throws. She can allocate the insight bonus only once per round. Warlock Variant: Hidden Warlock Warlocks are unwelcome in both the Alliance and Horde. No one wants them around; they are evil beings who consort with demons. When the Horde discovers a warlock in their midst, it is an unpleasant day for the warlock. Nevertheless, the call of the Burning Legion is strong, and members of both the Alliance and the Horde don the warlock's dark robes. They operate out of secret basements and lurk in alleyways, but still they exist, gripping their secrets with both hands. These hidden warlocks are more prevalent in the Horde, with both orcs and Forsaken taking up the mantle.