Fangshields Barbarian
Requirements
To take a Fangshields barbarian substitution level, a character must be a nonhumanoid creature about to take his 3rd, 5th, or 7th level of barbarian.
- Hit Die
- d12
- Skill Points
- 4+ Int
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 3rd | +3 | +3 | +1 | +1 | Fast charge (+10 ft.) |
| 5th | +5 | +4 | +1 | +1 | Awesome charge |
| 7th | +7/+2 | +5 | +2 | +2 | Raging vigor |
Fast Charge (Ex): At 3rd level, a Fangshields barbarian gains a 10-foot enhancement bonus to his speed when he charges. This applies to any type of movement the barbarian uses.
This benefit replaces the trap sense class feature gained by a standard barbarian at 3rd level. At any level where a standard barbarian gains a bonus to trap sense (6th, 9th, 12th, 15th, and 18th), a Fangshields barbarian instead increases the enhancement bonus to his charge speed by 10 feet.
Awesome Charge (Ex): At 5th level, a charging Fangshields barbarian in a rage can make an attack at the end of the charge as if he had the Awesome Blow feat (see page 303 of the Monster Manual), even if he does not have the normal prerequisites for that feat. (Normally, Awesome Blow requires a standard action; this is a specific exception to that rule.)
This benefit replaces the improved uncanny dodge class feature gained by a standard barbarian at 5th level.
Raging Vigor (Ex): At 7th level, a Fangshields barbarian gains the ability to direct his force of will inward, causing his injured body to heal itself. As a standard action, he can spend one of his daily uses of rage to heal damage equal to twice his Hit Dice. He can even use this ability if he is already raging.
This benefit replaces the standard barbarian’s damage reduction gained at 7th level. Instead, the Fangshields barbarian gains damage reduction 1/— at 10th level, and his damage reduction is treated as 1 point lower than normal from that point forward.