Expert

Core (UA)Supplementals (3.5)
Hit Die
d6
Skill Points
6+ Int

Advancement

Level BAB Good Saves Poor Save Special
1st +0 +2 +0 Bonus feat
2nd +1 +3 +0 Bonus feat
3rd +2 +3 +1
4th +3 +4 +1 Bonus feat
5th +3 +4 +1
6th +4 +5 +2
7th +5 +5 +2
8th +6/+1 +6 +2 Bonus feat
9th +6/+1 +6 +3
10th +7/+2 +7 +3
11th +8/+3 +7 +3
12th +9/+4 +8 +4 Bonus feat
13th +9/+4 +8 +4
14th +10/+5 +9 +4
15th +11/+6/+1 +9 +5
16th +12/+7/+2 +10 +5 Bonus feat
17th +12/+7/+2 +10 +5
18th +13/+8/+3 +11 +6
19th +14/+9/+4 +11 +6
20th +15/+10/+5 +12 +6 Bonus feat

Base Save Bonuses: Two good saves and one poor save.

Class Skills: Choose any twelve skills as class skills, plus Craft and Profession.

Weapon and Armor Proficiency: All simple weapons, one martial weapon; light armor.

Bonus Feats: The expert gets one bonus feat at 1st level, another at 2nd level, one at 4th level, and another one at every fourth class level thereafter (8th, 12th, and so on).