Epic Shadowdancer
Epic Shadowdancer is a D&D 3.5 character class from EL. Hit die d8; 6+ Int skill points per level.
Requirements
10th level Shadowdancer
- Hit Die
- d8
- Skill Points
- 6+ Int
Class Skills
| Balance | DEX |
| Bluff | CHA |
| Decipher Script | INT |
| Diplomacy | CHA |
| Disguise | CHA |
| Escape Artist | DEX |
| Hide | DEX |
| Jump | STR |
| Listen | WIS |
| Move Silently | DEX |
| Perform | CHA |
| Profession | WIS |
| Search | INT |
| Sleight of Hand | DEX |
| Spot | WIS |
| Tumble | DEX |
| Use Rope | DEX |
Advancement
| Shadowdancer Level | Special |
|---|---|
| 11th | — |
| 12th | Summon shadow (four of 9 HD each), shadow Jump (320 ft.) |
| 13th | Bonus feat |
| 14th | Shadow jump (640 ft.) |
| 15th | Summon shadow (five of 11 HD each) |
| 16th | Shadow jump (1,280 ft.), bonus feat |
| 17th | — |
| 18th | Summon shadow (six of 13 HD each), shadow jump (2,560 ft.) |
| 19th | Bonus feat |
| 20th | Shadow jump (5,120 ft.) |
Uncanny Dodge: The shadowdancer’s uncanny dodge bonus on saves against traps doesn’t increase after 10th level, because it shows no pattern during her normal ten-level progression.
Summon Shadow: Every three levels after 9th (12th, 15th, and so on), the shadowdancer may summon an additional shadow and adds +2 Hit Dice (and the requisite base attack and base save bonus increases) to all her shadow companions.
Shadow Jump: The total distance of a shadowdancer’s shadow jump doubles every two levels after 10th (12th, 14th, and so on).
Bonus Feats: The epic shadowdancer gains a bonus feat (selected from the list of epic shadowdancer feats) every three levels after 20th.
Epic Shadowdancer Bonus Feat List: Blinding Speed, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Skill Focus, Epic Speed, Exceptional Deflection, Improved Combat Reflexes, Improved Darkvision, Improved Whirlwind Attack, Infinite Deflection, Legendary Leaper, Reflect Arrows, Self Concealment, Spellcasting Harrier, Superior Initiative.