Epic Rogue
Epic Rogue is a D&D 3.5 character class from EL. Hit die d6; 8+ Int skill points per level.
Requirements
20th level rogue
- Hit Die
- d6
- Skill Points
- 8+ Int
Class Skills
| Appraise | INT |
| Balance | DEX |
| Bluff | CHA |
| Climb | STR |
| Craft | INT |
| Decipher Script | INT |
| Diplomacy | CHA |
| Disable Device | INT |
| Disguise | CHA |
| Escape Artist | DEX |
| Forgery | INT |
| Gather Information | CHA |
| Hide | DEX |
| Intimidate | CHA |
| Jump | STR |
| Knowledge (local) | INT |
| Listen | WIS |
| Move Silently | DEX |
| Open Lock | DEX |
| Perform | CHA |
| Profession | WIS |
| Search | INT |
| Sense Motive | WIS |
| Sleight of Hand | DEX |
| Spot | WIS |
| Swim | STR |
| Tumble | DEX |
| Use Magic Device | CHA |
| Use Rope | DEX |
Advancement
| Rogue Level | Special |
|---|---|
| 21st | Sneak attack +11d6 |
| 22nd | — |
| 23rd | Sneak attack +12d6, uncanny dodge (+5 against traps) |
| 24th | Bonus feat |
| 25th | Sneak attack +13d6 |
| 26th | uncanny dodge (+6 against traps) |
| 27th | Sneak attack +14d6 |
| 28th | Bonus feat |
| 29th | Sneak attack +15d6, uncanny dodge (+7 against traps) |
| 30th | — |
Sneak Attack: The epic rogue’s sneak attack damage increases by +1d6 at every odd-numbered level (21st, 23rd, and so on).
Uncanny Dodge: The bonus on the rogue’s saving throws against traps increases by +1 every three levels above 20th (23rd, 26th, and so on).
Special Abilities: The rogue does not gain additional rogue special abilities after 19th level, but can choose a rogue special abilities from the Player’s Handbook (crippling strike, defensive roll, improved evasion, opportunist, skill mastery, or slippery mind.) instead of a bonus feat.
Bonus Feat: The epic rogue gains a bonus feat (selected from the list of epic rogue feats) every four levels after 20th.
Epic Rogue Bonus Feat List: Blinding Speed, Combat Archery, Dextrous Fortitude, Dexterous Will, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Speed, Improved Combat Reflexes, Improved Sneak Attack, Legendary Climber, Lingering Damage, Self-Concealment, Sneak Attack of Opportunity, Spellcasting Harrier, Superior Initiative, Trap Sense, Uncanny Accuracy.
The rogue may chose a special rogue ability from the Players handbook instead of a bonus feat.