Epic Paladin

Dungeon Master's Guide v.3.5 (DMG)Updated Core (3.5)

Epic Paladin is a D&D 3.5 character class from DMG. Hit die d10; 2+ Int skill points per level.

Requirements

20th level paladin

Hit Die
d10
Skill Points
2+ Int

Class Skills

Advancement




























































































Level Attack Bonus Fort Ref Will Special
21st +1 +0 +0 +0 Remove disease 7/week
22nd +1 +1 +1 +1  
23rd +2 +1 +1 +1 Bonus feat
24th +2 +2 +2 +2 Remove disease 8/week
25th +3 +2 +2 +2 Smite evil 6/day
26th +3 +3 +3 +3 Bonus feat
27th +4 +3 +3 +3 Remove disease 9/week
28th +4 +4 +4 +4  
29th +5 +4 +4 +4 Bonus feat
30th +5 +5 +5 +5 Smite evil 7/day, Remove disease 10/week

Lay on Hands (Su): Each day the epic paladin can cure a total number of hit points equal to her Charisma bonus (if any) times her class level, as normal.

Smite Evil (Su): The epic paladin adds her class level to damage with any smite evil attack, as normal. She can smite one additional time per day for every five levels higher than 20th (6/day at 25th, 7/day at 30th,and so on).

Turn Undead (Su): The paladin turns undead as a cleric of two levels lower, as normal.

Spells: The paladin’s caster level is equal to one-half her class level, as normal. The paladin’s number of spells per day does not increase after 20th level.

Special Mount: The epic paladin’s special mount continues to increase in power. Every five levels higher than 20th (25th, 30th, 35th, and so on), the special mount gains +2 bonus Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +1, and its Intelligence increases by +1. The mount’s spell resistance equals the paladin’s class level + 5.

Remove Disease (Sp): The epic paladin can use remove disease one additional time per week for every three levels higher than 18th (7/week at 21st, 8/week at 24th, and so on).

Bonus Feats: The epic paladin gains a bonus feat every three levels higher than 20th (23rd, 26th, 29th, and so on).