Epic Hammer of Moradin
Requirements
Patron Deity: Moradin
Special: The candidate must be a member of the hammers of Moradin.
10th level Hammer of Moradin
- Hit Die
- d8
- Skill Points
- 2+ Int
Class Skills
Advancement
| Level | Special |
|---|---|
| 11th | — |
| 12th | Bonus feat |
| 13th | — |
| 14th | Bonus feat |
| 15th | — |
| 16th | Bonus feat |
| 17th | — |
| 18th | Bonus feat |
| 19th | — |
| 20th | Bonus feat |
Bonus Feats: The epic hammer of Maradin gains a bonus feat, selected from the list below, for every two levels higher than 10th. He must meet any prerequisites for a feat in order to select it.
Epic Hammer of Moradin Bonus Feat List: Armor Skin, Bonus Domain, Chosen Weapon Specialization, Damage Reduction, Devastating Critical, Divine Spell Penetration, Enhance Spell, Epic Devotion, Epic Endurance, Epic Leadership, Epic Spellcasting, Epic Toughness, Epic Weapon Focus, Ignore Material Components, Improved Alignment-Based Casting, Improved Aura of Courage, Improved Combat Casting, Improved Spell Capacity, Improved Whirlwind Attack, Legendary Commander, Overwhelming Critical, Penetrate Damage Reduction, Spell Stowaway, Spell Opportunity, Spontaneous Domain Access, Superior Initiative, Widen Aura of Courage.