Elven Ranger

World of Warcraft: The Roleplaying Game (WoW)Updated WoW RPG (3.5)

Elven Ranger is a D&D 3.5 character class from WoW.

Type
Prestige

Advancement

LevelBABFortRefWillSpecial
1+1+2+2+0Spells, 1st favored enemy, archery combat style
2+2+3+3+0Heightened perception, woodland stride
3+3+3+3+12nd favored enemy
4+4+4+4+1Keen arrows
5+5+4+4+13rd favored enemy, swift tracker
6+6+5+5+2Bow strike, archery combat style (Manyshot)
7+7+5+5+24th favored enemy
8+8+6+6+2Anticipation
9+9+6+6+35th favored enemy
10+10+7+7+3Arrow cleave, archery combat style (Improved Precise Shot)

(Spt), Swim (Str) and Use Rope (Agy). See Chapter 5: Skills for skill descriptions. Skill Points at Each Level: 4 + Int modifier. Class Features Weapon and Armor Proficiency: Elven rangers are proficient with all simple and martial weapons and with light and medium armor. They are also proficient in the use of arrows as melee weapons, and do not suffer the standard -4 penalty for using an arrow as a weapon in melee combat. Spells: Beginning at 1st level, an elven ranger gains the ability to cast

Weapon and Armor Proficiency: Elven rangers are proficient with all simple and martial weapons and with light and medium armor. They are also proficient in the use of arrows as melee weapons, and do not suffer the standard -4 penalty for using an arrow as a weapon in melee combat.

Spells: Beginning at 1st level, an elven ranger gains the ability to cast a small number of divine spells per day, as shown on Table 4-8. To cast a spell, an elven ranger must have a Spirit score of at least 10 + the spell's level, so an elven ranger with a Spirit of 10 or lower cannot cast these spells. She may prepare and cast any spell from the elven ranger spell list, provided that she can cast spells of that level. In addition, she receives bonus spells per day if she has a high Spirit score. When an elven ranger gets 0 spells of a given level, she gets only bonus spells available due to a high Intellect. An elven ranger prepares and casts spells under the same guidelines as a healer.

Extended Range (Ex): Starting at 1st level, after all multipliers have been applied, an elven ranger adds 10 feet to the range increment of bows or crossbows she uses for each level she possesses in the elven ranger ELF RANGER possess the prerequisites, but they may not be used as prerequisites for other feats or abilities unless all of their prerequisites have been met. Further, the elven ranger may make use of feats gained via the archery combat style only when wearing light or no armor.

Heightened Perception (Ex): The elven ranger's senses grow sharper than even those of other elves. The elven ranger may add a bonus equal to half her levels in the prestige class (fractions round down) on any Listen and Spot checks, except those against their favored enemies.

W oodland Stride (Ex): At 2nd level, a n elven ranger may move through any sort of nonmagical undergrowth (such as natural thorns, briars, overgrown areas and other similar terrain) at her normal speed without taking damage or suffering any other impairment.

Keen Arrows (Ex): At 4th level, all arrows or bolts fired by the elven ranger gain the keen property if they do not already possess it, doubling their threat range; a normal arrow in the hands of a 5th- level elven ranger has a threat range of 19-20/x2.

Swift T racker (Ex): An elven ranger of 5th level or higher can move at her normal speed while following tracks without taking the standard -5 penalty. She takes only a -10 penalty (instead of the standard -20 penalty) when moving at up to twice her normal speed while tracking. If an elven ranger already possesses swift tracker from another class, these penalties are adjusted to -2 and -5 respectively.

Bow Strike (Ex): Upon reaching 6th level, an elven ranger may use her bow in melee combat without risk of damaging the bow. prestige class. Thus, an 8th-level elven ranger with a composite longbow and the Far Shot feat would have a range increment of ([110 feet x 1.5] + [8 x 10 feet] = 165 feet + 80 feet) 245 feet.

Favored Enemy (Ex): At 1st level, an elven ranger selects a type of creature as a favored enemy, chosen from among the creatures on Table 4-6. If the elven ranger chooses humanoids or outsiders as a favored enemy, she must also choose an associated subtype, as indicated on the table. Due to her extensive study of her chosen foe, the elven ranger gains a +2 competence bonus on Bluff, Listen, Sense Motive, Spot and Survival checks when using those skills against that type of creature. Likewise, due to practice with combat techniques effective against the creature, the elven ranger gets a +2 bonus on damage rolls against her favored enemy. When attacking a favored enemy within 30 feet using a ranged weapon, the elven ranger's damage bonus doubles to +4. This bonus does not apply to damage against creatures immune to critical hits. At 3rd level and every two levels thereafter (5th, 7th and 9th levels), the elven ranger selects another favored enemy from Table 4-6. In addition, each time a new favored enemy is selected, the competence bonus on skill checks against previously selected enemies increases by +2. Thus, at 5th level, an elven ranger will receive a +2 bonus on checks against the enemy chosen at 5th level, +4 against the enemy chosen at 3rd level, and +6 against the enemy chosen at 1st level. If a creature falls into more than one category of favored enemy, the bonuses do not stack; the elven ranger simply uses whichever bonus is higher. Archery Combat Style (Ex): At 1st level, the elven ranger receives the Rapid Shot feat as a special bonus feat. At 6th level, she gains Manyshot. At 10th level, she receives Improved Precise Shot. These bonus feats maybe used even if the elven ranger does not Table 4-9: Elven Ranger Spells Slots per Day Level 1 2 3 4 1st 0 - - - 2nd 1 - - - 3rd 1 0 - - 4th 1 1 - - 5th 1 1 0 - 6th 1 1 1 - 7th 2 1 1 0 8th 2 1 1 1 9th 2 2 1 1 10th 2 2 2 1 Table 4-8: The Elven Ranger (Elr) Class Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +1 +2 +2 +0 Spells, 1st favored enemy, archery combat style (Rapid Shot), extended range 2nd +2 +3 +3 +0 Heightened perception, woodland stride 3rd +3 +3 +3 +1 2nd favored enemy 4th +4 +4 +4 +1 Keen arrows 5th +5 +4 +4 +1 3rd favored enemy, swift tracker 6th +6 +5 +5 +2 Bow strike, archery combat style (Manyshot) 7th +7 +5 +5 +2 4th favored enemy 8th +8 +6 +6 +2 Anticipation 9th +9 +6 +6 +3 5th favored enemy 10th +10 +7 +7 +3 Arrow cleave, archery combat style (Improved Precise Shot) A longbow does damage as a quarterstaff, and a shortbow does damage as a club. The bow's enhancement bonuses and masterwork quality do not grant any bonus on the attack.

Anticipation (Ex): After achieving 8th level, the elven ranger can notice the tiny movements of her enemies along with other visual and auditory cues that allow her to react more quickly in combat. This grants her a +4 competence bonus on all initiative checks. In addition, the elven ranger may select one creature each round; that creature may not make attacks of opportunity against or flank the elven ranger during that round.

Arrow Cleave (Ex): A bow in the hands of a 10th- level elven ranger becomes a weapon capable of shots with incredible power and precision. Whenever an elven ranger deals enough damage to a creature using an arrow, bolt or quarrel to drop the creature below 0 points, the ranger receives a second attack against another creature within half the weapon's range increment of the first target. If the second target is dropped below 0 points by the attack, the ranger may take a third attack against another creature within one-quarter of the weapon's range increment from the second target, and so on - the maximum distance between potential targets halving each time a target is successfully dropped. Elven Ranger Spell List Elven rangers draw their spells from their relationships with nature and the spirits of nature. As such, their spell lists are focused on archery, wilderness, animals and stealth. 1st Level - alarm, detect poison, detect snares and pits, Table 4-7: Elven Ranger Favored Enemies Type (subtype) Example Aberration Murloc Animal Storm crow Construct Harvest golem Dragon Red dragon Elemental Ice elemental Fey Wisp Giant Sea giant Humanoid (aquatic) Naga Humanoid (dwarf) Wildhammer dwarf Humanoid (elf) High elf Humanoid (furbolg) Furbolg Humanoid (gnoll) Gnoll Humanoid (gnome) Gnome Humanoid (human) Human Humanoid (orc) Orc Humanoid (pandaren) Pandaren Humanoid (tauren) Tauren Humanoid (troll) Jungle troll Magical beast Gryphon Monstrous humanoid Harpy Ooze Mana surge Outsider (demon) Pit lord Plant Treant Undead Ghoul Vermin Spitting spider