Elven High Mage
Requirements
Spellcasting: Able to cast 9th-level arcane spells.
Special: Must survive scrutiny and meet with the approval of all existing elven high mages.
- Hit Die
- d4
- Skill Points
- 2+ Int
Class Skills
| Concentration | CON |
| Craft | INT |
| Decipher Script | INT |
| Diplomacy | CHA |
| Knowledge | INT |
| Profession | WIS |
| Sense Motive | WIS |
| Speak Language | — |
| Spellcraft | INT |
Advancement
| Elven High Mage Level | Special | Spells per Day |
|---|---|---|
| 1st | Seed affinity | +1 level of existing class |
| 2nd | Mythal invention | - |
| 3rd | Seed affinity | +1 level of existing class |
| 4th | Mythal invention | - |
| 5th | Bonus Feat | +1 level of existing class |
| 6th | Seed affinity | - |
| 7th | Mythal invention | +1 level of existing class |
| 8th | Seed affinity | - |
| 9th | Mythal invention | +1 level of existing class |
| 10th | Bonus Feat | - |
Weapon and Armor Proficiency: The elven high mage gains no proficiencies in weapons or armor.
Spells Per Day/Spells Known: Starting at 1st level and every other elven high mage level thereafter (1st, 3rd, 5th, 7th, and 9th), the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. If already an epic spellcaster, the character gains only the benefit noted under the Spells entry for that epic class. She does not, however, gain any other benefit that a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If the character had more than one spellcasting class before becoming an elven high mage, the player must decide to which class to add the new level for the purpose of determining spells per day.
Seed Affinity (Ex): The elven high mage’s studies have provided insight into the finer points of epic spell creation. Whenever this class feature is attained (at 1st, 3rd, 6th, and 8th levels), the elven high mage chooses an epic spell seed from the list in Chapter 2 of the Epic Level Handbook. The base Spellcraft DC for epic spells created with this seed is two lower, so the elven high mage can achieve powerful epic spells at lower levels. For example, an elven mage who chooses the banish seed (normally DC 27) will gain quicker access to all epic spells that use the banish seed, because the base Spellcraft DC will be 25, not 27, and the elven mage will be able to achieve a given effect two levels earlier than other epic spellcasters.
Mythal Invention (Ex): Whenever the elven high mage attains this class feature (at 2nd, 4th, 7th, and 9th levels), she may develop a single epic spell for 75%. of the normal development cost in gold, time, and experience points. The elven high mage doesn’t have to develop an epic spell right away, but if she attains this class feature again before she develops an epic spell, the previous benefit is lost. For example, an elven high mage who attains a mythal invention at 2nd level must use it before 4th level, when the next mythal invention is available.
Bonus Feat (Ex): The elven high mage gains a bonus feat at 5th level and an additional bonus feat every five levels thereafter. These bonus feats must be selected from the following list: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spellcasting, Intensify Spell, Multispell, Permanent Emanation, Scribe Epic Scroll, Spell Focus, Spell Knowledge, Spell Mastery, Spell Opportunity, Spell Penetration, Spell Stowaway, Spontaneous Spell, Tenacious Spell.