Dwarf Paragon
- Hit Die
- d10
- Skill Points
- 2+ Int
Class Skills
| Appraise | INT |
| Climb | STR |
| Craft | INT |
| Intimidate | CHA |
| Jump | STR |
| Knowledge (dungeoneering) | INT |
| Profession | WIS |
| Sense Motive | WIS |
| Survival | WIS |
Advancement
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +0 | +0 | Craft expertise, improved stonecutting |
| 2nd | +2 | +3 | +0 | +0 | Improved darkvision (+30 ft.), save bonus |
| 3rd | +3 | +3 | +1 | +1 | Ability boost (Con +2) |
All of the following are class features of the dwarf paragon class.
Weapon and Armor Proficiency: Dwarf paragons are proficient with all simple and martial weapons, with light, medium, and heavy armor, and with shields (but not with tower shields).
Craft Expertise (Ex): A dwarf paragon may add his class level as a racial bonus on all Craft checks related to stone or metal items.
Improved Stonecunning (Ex): At 1st level, a dwarf paragon’s racial bonus on Search checks to notice unusual stonework increases to +4. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground.
Improved Darkvision (Ex): At 2nd level, a dwarf paragon’s darkvision range increases by 30 feet.
Save Bonus (Ex): A 2nd-level dwarf paragon’s racial bonus on saves against poison and against spells and spell-like effects increases by 1.
Ability Boost (Ex): At 3rd level, a dwarf paragon’s Constitution score increases by 2 points.