Divine Seeker

Core (FRCS)Forgotten Realms (3.0)

Requirements

Patron: A divine seeker must have a patron deity, and it must be the deity of which she is a divine seeker.

Hit Die
d6
Skill Points
6+ Int

Class Skills

Advancement

Level BAB Fort Ref Will Special
1st +0 +0 +2 +0 Sanctuary, thwart glyph
2nd +1 +0 +3 +0 Sacred defense +1, sneak attack +1d6
3rd +2 +1 +3 +1 Locate object, obscure object
4th +3 +1 +4 +1 Sacred defense +2, sneak attack +2d6
5th +3 +1 +4 +1 Locate creature, divine perseverance

All the following are class features of the divine seeker prestige class. All of the divine seeker’s spell-like abilities function as if cast by a cleric with a caster level of the divine seeker’s class level plus her Charisma bonus.

Weapon and Armor Proficiency: Divine seekers gain proficiency in all simple weapons and light armor.

Sanctuary (Sp): Once per day a divine seeker can ward herself with a sanctuary spell.

Thwart Glyph: a divine seeker gains a +4 bonus on all Search and Disable Device checks to locate, disable, or bypass magical glyphs, runes, and symbols.

Sacred Defense: Add this bonus (+1 at 2nd level, +2 at 4th level) to the divine seeker’s saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders.

Sneak Attack: As the rogue’s ability. This stacks with any sneak attack ability from another class.

Locate Object (Sp): Once per day, a divine seeker can use locate object spell.

Obscure Object (Sp): Once per day, a divine seeker can use obscure object, which prevents her from being tracked by locating a stolen items she carries.

Locate Creature (Sp): Once per day, a divine seeker can use the locate creature spell.

Divine Perseverance: Once per day, if the divine seeker is brought to -1 or lower hit points, she automatically is cured 1d8+5 points of damage.