Demon Hunter

World of Warcraft: Alliance Player's Guide (APG)Updated WoW RPG (3.5)

Demon Hunter is a D&D 3.5 character class from APG. Hit die d8.

Requirements

Race: Any (though almost all demon hunters today are night elves, with a minority of blood elves). Alignment: Any chaotic. A ffiliation: Any. Base Attack Bonus: +3. Skills: Knowledge (the planes) 4 ranks, Spellcraft 4 ranks.

Type
Prestige
Hit Die
d8

Class Skills

Advancement

LevelBABFortRefWillSpecial
1+1+0+2+2Demonic aura, enlightenment, evasion, warblade
2+2+0+3+3Demon bane (+1d6), artful dodge +1, mana burn 1/day
3+3+1+3+3Demon drain, immolation 1/day
4+4+1+4+4Demon bane (+2d6), dodge +2, enlightenment (45 ft.)
5+5+1+4+4Improved warblade, mana burn 2/day
6+6+2+5+5Demon bane (+3d6), dodge +3, immolation 2/day, improved evasion
7+7+2+5+5Dark metamorphosis 1/day
8+8+2+6+6Demon bane (+4d6), dodge +4, enlightenment (60 ft.), mana burn 3/day
9+9+3+6+6Immolation 3/day
10+10+3+7+7Demon bane (+5d6), demonic ascendance, dodge +5, greater warblade

Demon hunters are dark and shadowy warriors. Illidan Stormrage is the most infamous demon hunter , and was the first of their kind. Even Illidan's own brother did not appreciate his sacrifice, and locked him below ground for thousands of years for trafficking with dark powers. Illidan's case was unique. Sargeras, lord of the Burning Legion, burned away Illidan's eyes with magic fire until only scorched sockets remained. Illidan's resulting sight was a maddening display of violent colors. His altered vision allowed him to easily recognize both demons and mortals with magic powers. In addition, Sargeras covered Illidan's body with black tattoos that increased his arcane power. Later, a group

Weapon and Armor Proficiency: Demon hunters gain no proficiency in weapons or armor. In addition, wearing armor heavier than light impedes some demon hunter special abilities, as described below. Demon hunters rely on speed and agility rather than layers of steel plating.

Demonic Aura (Ex): The demon hunter registers as a demon to characters using sense demons (see More Magic & Mayhem). They sense her as a demon of Hit Dice equal to her demon hunter level. Enlightenment (Su): As part of the ceremony to become a demon hunter, the initiate burns out her eyes with a magic blade to entrap a demonic essence within her body. Most demon hunters then bind their mutilated eyes with strips of cloth. In return for this sacrifice, the demon hunter gains the ability to see the world without vision - creatures are visible as dimly glowing forms against a gray and murky background. Demonic energy blazes like burning pitch in the night; the demon hunter sees and recognizes it easily. The enlightenment ability grants the demon hunter blindsight in a 30-foot radius (see the Monster Guide , Chapter 7: T ypes, Subtypes, and Abilities), though she loses her normal vision. Also, she senses demons within the range of her blindsight as if she had the sense demon (see More Magic & Mayhem) spell active. She gains information from this effect as if she had concentrated on it for 3 rounds (i.e., she senses the location and strength of each aura), even though she doesn't have to concentrate on it at all. An aura's power never stuns the The range of the demon hunter's enlightenment increases to 45 feet at 4th level and 60 feet at 8th level. Note that, as this ability is supernatural, in an area of magic suppression (such as an anti-magic field), the demon hunter is blind. Evasion (Ex): The demon hunter gains the evasion special ability. If she already has evasion, she gains improved evasion instead. (See the rogue class in W oW RPG, Chapter 3: Classes, for descriptions of evasion and improved evasion.) W arblade (Su): The demon hunter can channel the chaos energy within her into a melee weapon to increase its powers. Any melee weapon she wields is considered magic and gains an additional +1 enhancement bonus on attack and damage rolls. (This ability cannot increase a magic weapon's enhancement bonus beyond +5.)

Demon Bane (Su): At 2nd level, the demon hunter controls her demonic energy to blast its own kind when they leave themselves open to attack. If a demon is denied its Agility bonus to AC or if the demon hunter flanks it, she deals an extra +1d6 points of damage to it with melee attacks. (A demon is an outsider with the demon subtype.) This extra damage increases by +1d6 at 4th level and every second level thereafter, as shown on Table 3-3: The Demon Hunter.

Artful Dodge (Ex): Demon hunters hone their speed and maneuverability to overcome their foes. At 2nd level, when the demon hunter is wearing light armor or no armor, she gains a +1 dodge bonus to her Armor Class. She loses this bonus in any situation that makes her lose her Agility bonus to AC. This bonus increases by +1 at 4th level and every second level thereafter, as shown on Table 3-2: The Demon Hunter.

Mana Burn (Sp): At 2nd level, the demon hunter can use mana burn as a spell-like ability once per day. Her caster level is equal to her demon hunter level, and the save DC is 10 + her demon hunter level + her Charisma modifier. The demon hunter can use this ability twice per day at 5th level and three times per day at 8th level. Demon

Drain (Su): At 3rd level, the demon hunter can drain a demon's energy to fuel her own powers. Whenever she strikes a demon in melee combat and deals at least 20 points of damage, she can use her immolation or mana burn ability one additional time that day. If she deals 50 points of damage to a demon in a single melee attack, and she is at least a 7th-level demon hunter, she can use dark metamorphosis one additional time that day.

Immolation (Sp): At 3rd level, the demon hunter can use immolation as a spell-like ability once per day. Her caster level is equal to her demon hunter level. The demon hunter can use this ability twice per day at 6th level and three times per day at 9th level. Improved

Warblade (Su): At 5th level, the demon hunter becomes more proficient in channeling demonic energy into her weapons. Any melee weapon she wields is considered magic and gains an additional +2 enhancement bonus on attack and damage rolls. (This ability cannot increase a magic weapon's enhancement bonus beyond +5.) In addition, on command, any melee weapon she wields is sheathed in green-yellow flames. These flames deal an additional +1d6 points of fire damage on a successful hit. Improved

Evasion (Ex): At 6th level, a demon hunter gains the improved evasion special ability. If she already has improved evasion, she gains no additional benefit. (See the rogue class in W oW RPG, Chapter 3: Classes, for a description of improved evasion.) Dark

Metamorphosis (Sp): At 7th level, the demon hunter can use dark metamorphosis as a spell-like ability once per day. Her caster level is equal to her demon hunter level, and the save DC for the orb of annihilation splash damage is 10 + her demon hunter level + her Charisma modifier.

Demonic Ascendance (Ex): At 10th level, the demon hunter's gradual evolution achieves its pinnacle as she becomes a demonic entity. Her appearance has changed to something frightening: The exact changes vary, but can include glowing red eyes; horns; nonfunctioning wings; cloven hooves; a spiked tail; dark skin; a deep, rumbling voice; and similar cosmetic changes. The demon hunter becomes an outsider, and gains the demon and native subtypes. Since she is no longer a humanoid Table 3 -3: The Demon Hunter (Dmh) Base Class Attack Fort Ref Will Level Bonus Save Save Save Special 1st +1 +0 +2 +2 Demonic aura, enlightenment, evasion, warblade 2nd +2 +0 +3 +3 Demon bane (+1d6), artful dodge +1, mana burn 1/day 3rd +3 +1 +3 +3 Demon drain, immolation 1/day 4th +4 +1 +4 +4 Demon bane (+2d6), dodge +2, enlightenment (45 ft.) 5th +5 +1 +4 +4 Improved warblade, mana burn 2/day 6th +6 +2 +5 +5 Demon bane (+3d6), dodge +3, immolation 2/day, improved evasion 7th +7 +2 +5 +5 Dark metamorphosis 1/day 8th +8 +2 +6 +6 Demon bane (+4d6), dodge +4, enlightenment (60 ft.), mana burn 3/day 9th +9 +3 +6 +6 Immolation 3/day 10th +10 +3 +7 +7 Demon bane (+5d6), demonic ascendance, dodge +5, greater warblade (or whatever she was before), spells that specifically target humanoids (like hold person) no longer affect the

Greater W arblade (Su): At 10th level, the demon hunter is adept at channeling demonic energy into her weapons. Any melee weapon she wields is considered magic and gains an additional +3 enhancement bonus on attack and damage rolls. (This ability cannot increase a magic weapon's enhancement bonus beyond +5.) In addition, the weapons' green-yellow flames deal fel damage instead of fire damage. This means that creatures with resistance or immunity to fire still take damage from the flames.