Dead Shot
Dead Shot is a D&D 3.5 character class from APG. Hit die d8.
Requirements
Affiliation: Any. Base Attack Bonus: +3. Skills: Listen 4 ranks, Spot 8 ranks, Stealth 5 ranks. F eats: Far Shot, Sniper Shot.
- Type
- Prestige
- Hit Die
- d8
Class Skills
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +0 | +0 | +2 | Bonus feat, target |
| 3 | +3 | +1 | +1 | +3 | Eagle eye |
| 4 | +4 | +1 | +1 | +4 | Vigilance |
| 5 | +5 | +1 | +1 | +4 | Bonus feat |
| 6 | +6 | +2 | +2 | +5 | Disappear |
| 7 | +7 | +2 | +2 | +5 | Remain invisible |
| 8 | +8 | +2 | +2 | +6 | Weapon upgrade |
| 9 | +9 | +3 | +3 | +6 | Bonus feat |
| 10 | +10 | +3 | +3 | +7 | Improved sniper shot |
The dead shot is the hidden warrior, one part patience and three parts skill. She is the one who serves as a line of defense, a patient assassin, or a failsafe in case a tense diplomatic meeting goes poorly. She is a specialized assassin, able to slay with one painstaking shot from a rifle or crossbow. Although many associate the dead shot with the gun, many dead shots, notably night elves, are skilled with the bow or crossbow. They all share the qualities of a sharp eye and almost unnatural patience. The dead shot is skilled, of course, in specific ranged attacks, but she also has abilities that allow her to melt into the background, wait for hours on end for her prey to appear, and spot a
Weapon and Armor Proficiency: A dead shot gains no proficiency with weapons or armor.
Bonus Feats: At 1st, 2nd, 5th and 9th level, the dead shot gains a bonus feat, chosen from the following list. Table 3 -2: Dead Shot (Dsh) Base Class Attack Fort Ref Will Level Bonus Save Save Save Special 1st +1 +0 +0 +2 Bonus feat, target 2nd +2 +0 +0 +3 Bonus feat 3rd +3 +1 +1 +3 Eagle eye 4th +4 +1 +1 +4 Vigilance 5th +5 +1 +1 +4 Bonus feat 6th +6 +2 +2 +5 Disappear 7th +7 +2 +2 +5 Remain invisible 8th +8 +2 +2 +6 Weapon upgrade 9th +9 +3 +3 +6 Bonus feat 10th +10 +3 +3 +7 Improved sniper shot The dead shot must meet all the prerequisites of the feat she chooses, as normal. Battle Language, Blind Shot*, Close Shot, Endurance, Exotic Weapon Proficiency (firearms), Improved Lightning Reload*, Improved Precise Shot, Iron Will, Lightning Reload, Manyshot, Point Blank Shot, Quick Draw, Rapid Reload, Shot on the Run, T rick Shot, Weapon Focus (ranged weapons only). * See Chapter 2: Class Options. T arget (Ex): Above all, the dead shot must be able to concentrate on her target in order to fulfill her duty; she cannot become distracted. The dead shot can take a full- round action that provokes attacks of opportunity to aim at her target. Doing so grants her a +4 bonus on her next ranged attack roll against that target. She must make this attack in the round after she uses this ability, and she cannot move or take another action beforehand.
Eagle Eye (Ex): At 3rd level, the dead shot gains eagle eye, as the hunter ability of the same name. V igilance (Ex): At 4th level, the dead shot focuses her attention. Spending hours in one position may cause one's attention to waver; fatigue sets in and the effectiveness of the person's abilities begins to drop. However , the dead shot is able to remain awake and alert for 24 hours straight. After this time, she is fatigued until she gets 8 hours of sleep.
Shadowmeld (Sp): A t 6th level the dead shot learns how to become one with her environment. She can use shadowmeld at will as a spell-like ability. Remain
Invisible (Sp): At 7th level, the dead shot remains hidden during battle. If the dead shot attacks from hiding (as per the rules for sniping in the Stealth skill description), she takes a -10 penalty on her check to stay hidden, instead of -20. W eapon Upgrade (Ex): The dead shot's closest friend is her weapon, and she knows it better than she knows any living being. At 8th level, she can modify one of the following aspects of a ranged weapon: reduce the MR by -1 (to a minimum of 1), or increase the damage by +1d6. Using this ability takes 1 day of work. She can make only one upgrade per weapon. The benefits work only when the dead shot wields the weapon, and other characters attempting to use an upgraded weapon take a -4 penalty on attack rolls (in addition to not benefiting from the upgrade). One
Shot, One Kill (Su): At 10th level, the dead shot can make an lethal shot as a full-round action that provokes attacks of opportunity. The attack's range increment doubles, she gains a +8 bonus on the attack roll, and the weapon deals an additional +5d6 points of damage.