Centaur
Centaur is a D&D 3.5 character class from HPG. Hit die d8; 2 + Int skill points per level.
- Type
- Prestige
- Hit Die
- d8
- Skill Points
- 2 + Int
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +0 | +2 | +2 | First - +1 1 +1 Str, +1 Agy |
| 4 | +3 | +1 | +3 | +3 | Second - +2 2 +1 Str, +1 Agy |
Centaur are the cursed offspring of Cenarius. Centaur somewhat resemble his other children, dryads and keepers of the grove: they have the torsos, heads and arms of humans, and the bodies and legs of horses. Unlike dryads and keepers of the grove, centaur are barbaric and primitive. They delight in bloodshed and purposeless slaughter . The strongest among them, called khans, lead them, but only until other , stronger centaur take their places. Centaur are a menace in central Kalimdor, where they
Increased Speed (Ex): The centaur's base speed increases to 40 feet at 2nd level and 50 feet at 5th level. Having arrived in Azeroth through the Dark Portal only 30 years ago, ogres have made themselves a permanent feature of its wilderness. Large, strong and stupid, most races have realized that ogres are more dangerous than they appear. While they scattered to Azeroth's wild places after the Second War, recently forceful chieftains emerged among them to unite ogre families into strong clans. One such clan, the Stonemaul ogres, has rejoined the Horde, and many orcs hope that they can recruit other ogre clans as well. Other races see ogres as slow and dumb, and many of them are. However, underestimating an ogre is a good way to get killed. They possess a powerful cunning and an ability to work with each other that surprises their enemies. It is true, though, that ogres are pretty darn stupid - even those with two heads. Ogre adventurers are not as strange as they may seem at first. While most ogres have a strong sense of camaraderie with their clan members, some have a stronger desire to explore the world. Ogres may adventure to see new places or to find new - and, perhaps more worthy or worthwhile - foes to smash. Stonemaul ogres may join bands of other Horde heroes to engage in adventures that further Horde purposes. Other ogres are apathetic about their adventuresome members - if someone wants to go around Azeroth and clobber things, let her go ahead and do it. Traveling ogres receive odd looks when they enter towns, and fellow customers at bars keep their hands near their weapons, but rare is the bartender or mayor who tells an ogre she is not welcome. Ogre Racial Traits An ogre has the following traits: • +4 Strength, +2 Stamina, -2 Agility, -4 Intellect, -4 Charisma. Ogres are strong and tough, but people have a point when they call them slow and stupid. • Medium: As Medium creatures, ogres have no special bonuses or penalties due to their size. • Ogre base land speed is 30 feet. Table 2-4: The Centaur Level HD BAB Skill Points Fort Ref Will Feats Ab. Inc. Nat. Arm. CR Special 1st 1d8 +1 2 +0 +2 +2 First - +1 1 +1 Str, +1 Agy 2nd 1d8 +1 - +0 +2 +2 - - +1 1 +1 Str, +1 Sta, +1 Spt, increased speed 3rd 2d8 +2 2 +0 +3 +3 - - +2 2 +1 Str, +1 Agy 4th 3d8 +3 2 +1 +3 +3 Second - +2 2 +1 Str, +1 Agy 5th 3d8 +3 - +1 +3 +3 - - +3 3 +1 Str, +1 Sta, +1 Spt, increased speed 6th 4d8 +4 2 +1 +4 +4 - First +3 3 +1 Str, +1 Agy Two-headed Ogres Some ogres have two heads. Unfortunately, two ogre heads are not better than one - the heads rarely get along with each other, and two- headed ogres are just as dumb as their one-headed brethren. A two-headed ogre is not different from a one-headed ogre in terms of its game mechanics; if you play an ogre, you can choose to have one or two heads. • Darkvision: Ogres can see in the dark up to 60 feet. Darkvision is black and white, but it is otherwise like normal sight. • Low-Light Vision: Ogres can see twice as far as a h uman in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. • Monstrous Humanoid: Ogres are monstrous h umanoids, not humanoids. They are immune to effects that specifically target humanoids, like hold person. • Automatic Languages: Common and Low Common. • Bonus Languages: Goblin, Orcish, Taur-ahe and Zandali. Ogre linguists are rare, but a few exceptionally intelligent ogres learn the languages of their new friends. • Creature Class: If you play an ogre, you must take levels in the ogre creature class. • Favored Class: Barbarian. A multiclass ogre's barbarian class does not count when determining whether she suffers an XP penalty (see WoW RPG, Multiclass Characters).