Berserker
Berserker is a D&D 3.5 character class from WoW. Hit die d12.
Requirements
Race: Orc, troll. Alignment: Any non-lawful. Affiliation: Horde. Base attack Bonus: +6 Special: Ability to rage at least once per day.
- Type
- Prestige
- Hit Die
- d12
Class Skills
| Climb | Str |
| Craft | Int |
| Intimidate | Cha |
| Jump | Str |
| Listen | Wis |
| Survival (Spt) and Swim | Str |
Advancement
| Level | BAB | Fort | Ref | Will | Special |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +0 | Rage 3/day |
| 2 | +2 | +3 | +0 | +0 | Berserk, ferocity |
| 3 | +3 | +3 | +1 | +1 | - |
| 4 | +4 | +4 | +1 | +1 | Berserk, rage 4/day |
| 5 | +5 | +4 | +1 | +1 | Greater rage |
| 6 | +6 | +5 | +2 | +2 | Berserk |
| 7 | +7 | +5 | +2 | +2 | Rage 5/day |
| 8 | +8 | +6 | +2 | +2 | Berserk, undying rage |
| 9 | +9 | +6 | +3 | +3 | - |
| 10 | +10 | +7 | +3 | +3 | Berserk, rage 6/day |
Rage rests within the heart of the orc and troll races, like some barely contained beast ready to tear its way out. For many, this rage allows them to face even the most dangerous of foes and survive. Their innate ability to hold on to this energy and ride it through the waves of battle has made the Horde a feared and respected force. Y et some orcs and trolls descend even deeper in this rage, harnessing it as often as they can, fighting on without care for themselves and showing no mercy to those in their paths. These are the berserkers.
Rage (Ex): A berserker can fly into a rage as a barbarian does. A berserker can fly into a rage only once per encounter. At 1st level, the berserker can rage three times per day (or his current rage limit if it is higher), and every three levels thereafter he can rage one additional time per day. Berserkers may never rage more than six times per day. Entering a rage takes no time itself, but a berserker can do it only during his action, not in response to someone else's action.
Ferocity (Ex): At 2nd level and above, a berserker is such a tenacious combatant that he continues to fight without penalty even while disabled or dying Berserk: Berserkers learn to harness their rage to become unstoppable killing machines. Upon reaching 2nd level and every second level thereafter, the berserker may choose to learn one of the following special abilities.
Rancor (Ex): A berserker is in a constant state of readiness, able to burst into a bloody rage at a moment's notice. The rancor ability further extends the power of the normal rage ability. A berserker with rancor who rages gains one additional attack per round and an additional +2 bonus to Strength and Stamina. The additional attack is at the berserker's base attack bonus -5. The berserker also suffers an additional -4 penalty to AC on top of that already in place due to the normal use of rage (-6 to AC total). A berserker has no choice in using rancor. If the berserker rages, this special ability automatically comes into effect.
Ogre's Grip (Ex): The berserker has learned how to wield larger weapons in a single hand. He can wield two-handed melee weapons as if they were one-handed melee weapons, and wield one-handed melee weapons as if they were light weapons.
Burst of Speed (Ex): When charging, the berserker can move an additional +5 feet (1 square) for every level of berserker. For each additional 5 feet a berserker moves while charging, he adds an additional +2 on the damage roll of his first attack if it is successful. Each time a berserker uses burst of speed, he suffers 1d4 points of Agility damage. This damage only takes effect once the rage has ended.
Fury (Ex): Now the embodiment of unfettered rage, the berserker can lay to waste anything around him. While raging, and only while raging, the berserker can attack anything close to him. This Table 4-5: The Berserker (Bsr) Class Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +1 +2 +0 +0 Rage 3/day 2nd +2 +3 +0 +0 Berserk, ferocity 3rd +3 +3 +1 +1 - 4th +4 +4 +1 +1 Berserk, rage 4/day 5th +5 +4 +1 +1 Greater rage 6th +6 +5 +2 +2 Berserk 7th +7 +5 +2 +2 Rage 5/day 8th +8 +6 +2 +2 Berserk, undying rage 9th +9 +6 +3 +3 - 10th +10 +7 +3 +3 Berserk, rage 6/day ability functions the same as the Whirlwind Attack feat, but with the following exceptions. When in a fury, the berserker cannot discern between friend and foe; he must attack every target within reach, regardless of whether or not it is a friend or an opponent. Each time a berserker uses fury, he suffers 1d4 points of Stamina damage. This damage only takes effect once the rage has ended.
Surge (Ex): The berserker's ability to wade headfirst into combat reaches new levels of destruction and mayhem. As a full attack action, the berserker must move in a straight line at his full movement, attacking anything within reach (friend or foe) along that path. During a surge, he must attack up to a number of targets equal to his berserker level. He may not attack a target more than once during a surge. Each time a berserker uses surge, he suffers 1d4 points of Strength damage. This damage takes effect only once the rage ends.
Superior Rage (Ex): At 6th level, a berserker's bonuses to Strength and Stamina during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The rage penalty to AC no longer applies, although the penalty from the rancor special ability still does. The rancor special ability stacks with the bonuses above.
Undying Rage (Ex): At 8th level and higher, a berserker no longer becomes fatigued at the end of his rage. He only suffers 1 point of temporary ability damage when using a berserk special ability that incurs ability damage.