Beholder Mage
Requirements
Race: Beholder.
Special: Put out central antimagic eye.
- Hit Die
- d4
- Skill Points
- 2+ Int
Class Skills
| Alchemy | INT |
| Appraise | INT |
| Concentration | CON |
| Decipher Script | INT |
| Knowledge | INT |
| Scry | INT |
| Speak Language | — |
| Spellcraft | INT |
| Use Magic Device | CHA |
Advancement
| Spells Per Day | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | BAB | Fort | Ref | Will | Special | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
| 1st | +0 | +0 | +0 | +3 | 6 | 3 | — | — | — | — | — | — | — | — | |
| 2nd | +1 | +0 | +0 | +4 | 6 | 5 | 3 | — | — | — | — | — | — | — | |
| 3rd | +1 | +1 | +1 | +4 | Summon Familiar | 6 | 6 | 5 | 3 | — | — | — | — | — | — |
| 4th | +2 | +1 | +1 | +5 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | — | |
| 5th | +2 | +2 | +2 | +5 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | |
| 6th | +3 | +2 | +2 | +6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | |
| 7th | +3 | +3 | +3 | +6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | |
| 8th | +4 | +3 | +3 | +7 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | |
| 9th | +4 | +4 | +4 | +7 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | |
| 10th | +5 | +4 | +4 | +8 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | |
Spell Preparation: Beholder mages prepare spells as wizards do.
Spellcasting: Whenever a beholder mage gains the ability to cast a new level of spells, it must sacrifice the spell-like power of one of its ten small eyestalks. From then on, that eyestalk casts spells of that level, and is referred to as a spell-stalk. For example, a 3rd-level beholder mage that can cast 0-, 1st- and 3rd-level spells will have had to convert four of its eyestalks into spell-stalks.
Every round in which a beholder mage casts spells and/or uses its eyestalks, it may cast one spell with each of its spell-stalks. Consequently, a beholder mage can cast more than one spell each round, but each spell must be of a different level, by a different stalk. The standard beholder limitation against turning more than three eyestalks in any particular direction except for up (that is, forward, backward, left, right or down) still applies.
Spell Components: Beholder mages do not require material components to cast their spells. The ruined central eye acts as an arcane focus for all of a beholder mage’s spells. The somatic components of a beholder mage’s spells are supplied by the weaving and waving of its spell-stalks. The verbal component for all of a beholder mage’s spells is the beholder mage’s special spellcasting song. The song takes effort; a beholder mage that is casting a spell cannot speak or use its mouth to do anything else this round.